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oot/asm/non_matchings/overlays/gamestates/ovl_select
krimtonz 44ffb7ec62
Decomp game.c (#129)
* decomp most of game.c

* improve GameState_DrawInputDisplay matching

* fix merge conflicts

* pr suggestions

* remove builtin math functions
2020-05-14 19:11:33 -04:00
..
func_80800B90.s Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
func_80800BAC.s Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
func_80800CB4.s Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
func_80801AAC.s Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
func_80801BF0.s Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
func_80801D04.s Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
func_80801DE4.s Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
func_80801E0C.s Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
func_80801E44.s Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
func_808017F0.s Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
func_808018F0.s Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
func_8080187C.s Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
func_80801614.s Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00