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oot/src/code/rand.c
Tharo 7f64ace8f0
RNG doc (#1892)
* RNG doc

* Add some missing note qualifiers in comments

* code_800FD970 -> rand in Makefile and disasm CSVs
2024-02-26 22:21:25 -05:00

162 lines
5.6 KiB
C

/**
* @file rand.c
*
* This file implements the primary random number generator the game relies on. The generator is pseudo-random and
* implemented as a Linear Congruential Generator (LCG).
*
* A LCG computes random numbers sequentially via the relation
* X(n+1) = (a * X(n) + c) mod m
* where m is the modulus, a is the multiplier and c is the increment.
*
* These three parameters (a,c,m) completely specify the LCG and should be chosen such that
* - m > 0
* - 0 < a < m
* - 0 <= c < m
*
* The period of the LCG (a, c, m) is the smallest period p such that X(n + p) = X(n), past n=p the sequence will repeat
* itself in its outputs.
* A good LCG should have the maximum possible period, which will be equal to m as there are at most m possible values
* for X. This occurs when (Hull, T.E., & Dobell, A.R. (1962). Random Number Generators. Siam Review, 4, 230-254.):
* - m,c are relatively prime, that is the only integer that divides both m and c with no remainder is 1.
* - a - 1 is divisible by all prime factors of m.
* - a - 1 is divisible by 4 if m is divisible by 4.
*
* Ideally m is chosen to be a large power of 2 so that the modulo operation is inexpensive to compute. In this case the
* prime factors of m = 2^k are just k copies of 2. For k > 1 m is divisible by 4, so a - 1 must be divisible by 4. 2^k
* and c can easily be made relatively prime by making c an odd number.
* If we let k=32 to match the size of an integer, the modulo operation is made implicit by the width of the data type
* and becomes free to compute.
*
* The parameter a should be selected such that a-1 is divisible by 4 (and hence divisible by 2) and c should be any odd
* number. The precise values should fare well against the spectral test, a measure of "how random" a particular LCG is.
* A pair (a,c) that satisfies these requirements is (1664525, 1013904223), recommended by "Numerical Recipes in C: The
* Art of Scientific Computing" (p. 284).
*
* Therefore, the LCG with parameters (1664525, 1013904223, 2^32) that is implemented in this file has a maximal period
* of 2^32 and produces high-quality pseudo-random numbers.
*
* @note If sampling the LCG for a n-bit number it is important to use the upper n bits instead of the lower n bits of
* the LCG output. The lower n bits only have a period of 2^n which may significantly worsen the quality of the
* resulting random numbers compared to the quality of the full 32-bit result.
*
* @note Original name: qrand.c
*/
#include "ultra64.h"
#define RAND_MULTIPLIER 1664525
#define RAND_INCREMENT 1013904223
/**
* The latest generated random number, used to generate the next number in the sequence.
*
* @note Original name: __qrand_idum
*/
static u32 sRandInt = 1;
/**
* Space to store a value to be re-interpreted as a float.
*
* @note Orignal name: __qrand_itemp
*/
static fu sRandFloat;
/**
* Gets the next integer in the sequence of pseudo-random numbers.
*
* @note Original name: qrand
*/
u32 Rand_Next(void) {
return sRandInt = sRandInt * RAND_MULTIPLIER + RAND_INCREMENT;
}
/**
* Seeds the pseudo-random number generator by providing a starting value.
*
* @note Original name: sqrand
*/
void Rand_Seed(u32 seed) {
sRandInt = seed;
}
/**
* Returns a pseudo-random floating-point number between 0.0f and 1.0f, by generating the next integer and masking it
* to an IEEE-754 compliant floating-point number between 1.0f and 2.0f, returning the result subtract 1.0f.
*
* @note This technique for generating pseudo-random floats is recommended as a particularly fast but potentially
* non-portable generator in "Numerical Recipes in C: The Art of Scientic Computing", pp. 284-5.
*
* @note Original name: fqrand
*/
f32 Rand_ZeroOne(void) {
sRandInt = sRandInt * RAND_MULTIPLIER + RAND_INCREMENT;
// Samples the upper 23 bits to avoid effectively reducing the LCG period.
sRandFloat.i = (sRandInt >> 9) | 0x3F800000;
return sRandFloat.f - 1.0f;
}
/**
* Returns a pseudo-random floating-point number between -0.5f and 0.5f by the same manner in which Rand_ZeroOne
* generates its result.
*
* @see Rand_ZeroOne
*
* @note Original name: fqrand2
*/
f32 Rand_Centered(void) {
sRandInt = sRandInt * RAND_MULTIPLIER + RAND_INCREMENT;
sRandFloat.i = (sRandInt >> 9) | 0x3F800000;
return sRandFloat.f - 1.5f;
}
//! All functions below are unused variants of the above four, that use a provided random number variable instead of the
//! internal `sRandInt`
/**
* Seeds a pseudo-random number at rndNum with a provided starting value.
*
* @see Rand_Seed
*
* @note Original name: sqrand_r
*/
void Rand_Seed_Variable(u32* rndNum, u32 seed) {
*rndNum = seed;
}
/**
* Generates the next pseudo-random integer from the provided rndNum.
*
* @see Rand_Next
*
* @note Original name: qrand_r
*/
u32 Rand_Next_Variable(u32* rndNum) {
return *rndNum = (*rndNum) * RAND_MULTIPLIER + RAND_INCREMENT;
}
/**
* Generates the next pseudo-random floating-point number between 0.0f and 1.0f from the provided rndNum.
*
* @see Rand_ZeroOne
*
* @note Original name: fqrand_r
*/
f32 Rand_ZeroOne_Variable(u32* rndNum) {
u32 next = (*rndNum) * RAND_MULTIPLIER + RAND_INCREMENT;
sRandFloat.i = ((*rndNum = next) >> 9) | 0x3F800000;
return sRandFloat.f - 1.0f;
}
/**
* Generates the next pseudo-random floating-point number between -0.5f and 0.5f from the provided rndNum.
*
* @see Rand_ZeroOne, Rand_Centered
*
* @note Original name: fqrand2_r
*/
f32 Rand_Centered_Variable(u32* rndNum) {
u32 next = (*rndNum) * RAND_MULTIPLIER + RAND_INCREMENT;
sRandFloat.i = ((*rndNum = next) >> 9) | 0x3F800000;
return sRandFloat.f - 1.5f;
}