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https://github.com/zeldaret/oot.git
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ccae1f7387
* Split z64.h more * fix speedmeter.h (expect this kind of issue resolution to pop up eventually) * fix z64object.h * fix z64state.h * fix (probably only partially) z64play.h * fix fix speedmeter.h :) * revert making a play header (sadge), add/split transition & transition_instances * move stuff to cutscene, interface * Move `TransitionCircle%` enums to `z64transition_instances.h` * z64state.h -> z64game.h with a "this is not final" comment * forward declare GraphicsContext in z64game.h instead of including the header file for it * don't comment on where the forward declarations are from reasoning: 1) it's easy to go out of sync (like this comment, it was outdated anyway) 2) any IDE can easily find the struct anyway
40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
#ifndef Z64OBJECT_H
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#define Z64OBJECT_H
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#include "ultra64.h"
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#include "z64dma.h"
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#define OBJECT_EXCHANGE_BANK_MAX 19
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typedef struct {
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/* 0x00 */ s16 id;
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/* 0x04 */ void* segment;
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/* 0x08 */ DmaRequest dmaRequest;
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/* 0x28 */ OSMesgQueue loadQueue;
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/* 0x40 */ OSMesg loadMsg;
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} ObjectStatus; // size = 0x44
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typedef struct {
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/* 0x0000 */ void* spaceStart;
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/* 0x0004 */ void* spaceEnd; // original name: "endSegment"
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/* 0x0008 */ u8 num; // number of objects in bank
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/* 0x0009 */ u8 unk_09;
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/* 0x000A */ u8 mainKeepIndex; // "gameplay_keep" index in bank
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/* 0x000B */ u8 subKeepIndex; // "gameplay_field_keep" or "gameplay_dangeon_keep" index in bank
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/* 0x000C */ ObjectStatus status[OBJECT_EXCHANGE_BANK_MAX];
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} ObjectContext; // size = 0x518
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#define DEFINE_OBJECT(_0, enum) enum,
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#define DEFINE_OBJECT_NULL(_0, enum) enum,
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#define DEFINE_OBJECT_UNSET(enum) enum,
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typedef enum {
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#include "tables/object_table.h"
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/* 0x0192 */ OBJECT_ID_MAX
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} ObjectID;
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#undef DEFINE_OBJECT
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#undef DEFINE_OBJECT_NULL
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#undef DEFINE_OBJECT_UNSET
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#endif
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