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oot/assets/xml/scenes/overworld/spot18.xml
louist103 0b18419489
Scene cleanups (#1002)
* remove fake match

* u32 segment -> void* and add symbols to sEntranceCutsceneTable

* rename some symbols

* remove if1

* add the last missing symbol

* add symbols for almost all extrence textures

* finish adding the symbols

* Remove comment

* spelling fix

* Fig's and Dragorn's fixes

* add symbols to unkknown array

* format

* romans fixes
2021-11-08 21:15:37 -05:00

24 lines
1.0 KiB
XML

<Root>
<File Name="spot18_scene" Segment="2">
<Cutscene Name="gGoronCityDaruniaCorrectCs" Offset="0x59E0"/>
<Cutscene Name="gGoronCityDarunia01Cs" Offset="0x6930"/>
<Cutscene Name="gGoronCityDaruniaWrongCs" Offset="0x7DE0"/>
<Cutscene Name="gGoronCityIntroCs" Offset="0x8400"/>
<Texture Name="gGoronCityNightEntranceTex" OutName="night_entrance" Format="ia8" Width="8" Height="8" Offset="0x8FC8"/>
<Texture Name="gGoronCityDayEntranceTex" OutName="day_entrance" Format="ia8" Width="8" Height="8" Offset="0x9808"/>
<Scene Name="spot18_scene" Offset="0x0"/>
</File>
<File Name="spot18_room_0" Segment="3">
<Room Name="spot18_room_0" Offset="0x0"/>
</File>
<File Name="spot18_room_1" Segment="3">
<Room Name="spot18_room_1" Offset="0x0"/>
</File>
<File Name="spot18_room_2" Segment="3">
<Room Name="spot18_room_2" Offset="0x0"/>
</File>
<File Name="spot18_room_3" Segment="3">
<Room Name="spot18_room_3" Offset="0x0"/>
</File>
</Root>