mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-14 13:30:47 +00:00
9675051377
* begin quake docs * continue cleanup * quake offset * many more docs * cleanup * more cleanup * cleanup headers * move quake value to internal * update, still need to test shake zoom/yaw * more docs * better docs * add file descriptions * fix comment * explain random index * cleanup comments * better type 6 docs * expand orientation comment * fix old names, add comment * remove comment, twas a mistake * easy PR feedback * duration in dec * rm offset, clear up roll * oops * merge shakeInfo and QuakeCamData * match order that always appears in code * more PR suggestions * adjust comment * zeroVec * rm extra space * roman PR suggestions
44 lines
1.5 KiB
C
44 lines
1.5 KiB
C
#ifndef QUAKE_H
|
|
#define QUAKE_H
|
|
|
|
#include "z64camera.h"
|
|
#include "z64math.h"
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f atOffset;
|
|
/* 0x0C */ Vec3f eyeOffset;
|
|
/* 0x18 */ s16 upPitchOffset; // gives a "roll" effect by offsetting the Up vector
|
|
/* 0x1A */ s16 upYawOffset; // gives a "roll" effect by offsetting the Up vector
|
|
/* 0x1C */ s16 fovOffset; // binary angle
|
|
/* 0x20 */ f32 maxOffset;
|
|
} ShakeInfo; // size = 0x24
|
|
|
|
typedef enum {
|
|
/* 0 */ QUAKE_TYPE_NONE,
|
|
/* 1 */ QUAKE_TYPE_1, // Periodic, sustaining, random X perturbations
|
|
/* 2 */ QUAKE_TYPE_2, // Aperiodic, sustaining, random X perturbations
|
|
/* 3 */ QUAKE_TYPE_3, // Periodic, decaying
|
|
/* 4 */ QUAKE_TYPE_4, // Aperiodic, decaying, random X perturbations
|
|
/* 5 */ QUAKE_TYPE_5, // Periodic, sustaining
|
|
/* 6 */ QUAKE_TYPE_6 // See below
|
|
} QuakeType;
|
|
|
|
// Quake type 6 is Jump-Periodic, sustaining, random X perturbations,
|
|
// resets period every 16 frames (jumps, similar to sawtooth),
|
|
// continues indefinitely i.e. does not terminate when the timer reaches 0
|
|
// must be manually removed
|
|
|
|
s16 Quake_Request(Camera* camera, u32 type);
|
|
|
|
u32 Quake_SetSpeed(s16 index, s16 speed);
|
|
u32 Quake_SetPerturbations(s16 index, s16 y, s16 x, s16 fov, s16 roll);
|
|
u32 Quake_SetDuration(s16 index, s16 duration);
|
|
u32 Quake_SetOrientation(s16 index, s16 isRelativeToScreen, Vec3s orientation);
|
|
|
|
s16 Quake_GetTimeLeft(s16 index);
|
|
u32 Quake_RemoveRequest(s16 index);
|
|
|
|
void Quake_Init(void);
|
|
s16 Quake_Update(Camera* camera, ShakeInfo* camShake);
|
|
|
|
#endif
|