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oot/assets/xml/objects/object_km1.xml
mzxrules df5e1c63c0
z_en_ko OK (#869)
* .data OK

* Progress

* push some old stuff

* Finish a chain

* Progress

* Progress

* Run mathfixer.py

* Progress

* match one more

* Up to date

* Match func_80A97610

* func_80A96FD0

* most of the way through the mega switch

* small formatting thing. still stuck on the switch

* start a big switch function

* a little closer

* done with matching for now starting objects

* func_80A97738 OK!

* func_80A995CC OK!

* func_80A99864 OK!

* en_ko OK!

* Code clean-up pass

* more EnKo cleanups, object_fa and object_kw1 textures documented

* complete object_km1, more EnKo documentation

* More documentation

* delete asm

* Clean-up rebase issues

* bleh

* Implement Dragorn's suggestions

* fix spec, implement fig's suggestions

* whoops (ill leave it for the docs tho lol)

* whoops again

* i made an ouchie

* smile

* last one for real

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-28 23:59:52 +02:00

39 lines
2.9 KiB
XML

<Root>
<File Name="object_km1" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gKm1SkelLimb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="gKm1SkelLimb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="gKm1SkelLimb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="gKm1SkelLimb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="gKm1SkelLimb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="gKm1SkelLimb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="gKm1SkelLimb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="gKm1SkelLimb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="gKm1SkelLimb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="gKm1SkelLimb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="gKm1SkelLimb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="gKm1SkelLimb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="gKm1SkelLimb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="gKm1SkelLimb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="gKm1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8" />
<Skeleton Name="gKm1Skel" Type="Flex" LimbType="Standard" Offset="0xF0" />
<!-- 32-bit aligned textures. -->
<Texture Name="gKm1TLUT_0000FC" OutName="tlut_0000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC" />
<Texture Name="gKm1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x2FC" />
<Texture Name="gKm1BootWrinkleTex" OutName="boot_wrinkle" Format="i8" Width="8" Height="8" Offset="0x33C" />
<Texture Name="gKm1Skin1Tex" OutName="skin1" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x37C" />
<Texture Name="gKm1TunicFringeTex" OutName="tunic_fringe" Format="rgba16" Width="16" Height="16" Offset="0x3BC" />
<Texture Name="gKm1UnusedHairTex" OutName="unused_hair" Format="ci8" TlutOffset="0xFC" Width="16" Height="32" Offset="0x5BC" />
<Texture Name="gKm1Ear1Tex" OutName="ear1" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x7BC"/>
<Texture Name="gKm1HandTex" OutName="hand" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x7FC" />
<Texture Name="gKm1TLUT_00083C" OutName="tlut_00083C" Format="rgba16" Width="96" Height="1" Offset="0x83C" />
<Texture Name="gKm1Ear2Tex" OutName="ear2" Format="ci8" TlutOffset="0x83C" Width="8" Height="8" Offset="0x8FC"/>
<Texture Name="gKm1Skin2Tex" OutName="skin2" Format="ci8" TlutOffset="0x83C" Width="8" Height="8" Offset="0x93C" />
<Texture Name="gKm1HairTex" OutName="hair" Format="ci8" TlutOffset="0x83C" Width="16" Height="32" Offset="0x97C" />
<DList Name="gKm1DL" Offset="0x1890" />
</File>
</Root>