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oot/assets/xml/scenes/dungeons/Bmori1.xml
louist103 8e4d1ccd3f
Fix all xmls to explicitly use offsets (#859)
* Forest and shadow temple

* fire temple

* Water temple

* Spirit temple

* Deku tree

* jabu jabu

* DC

* Inside Ganons castle

* GTG

* Castle courtyard

* great fairy's fountain

* chamber of sages

* shooting gallery

* Temple of time

* market

* back alley

* kokir shop

* goron shop

* zora shop

* House of skulltula

* bazarr

* potion shop

* gravekeepers hut

* lakeside lab

* hyrule field

* kak

* graveyard

* zoras river

* kokiri forest

* lake hylia

* zoras domain

* zoras fountain

* gerudo valley

* lost woods

* the rest of them

* cleanup

* final cleanup

* PR fixes (Zel)

* Fra -> FRA and cleanup map_name_static

* map_name_static

* DONE

* SHould be it

* Done done done done

* vector

* remove another pr

* ?
2021-07-06 19:18:13 +02:00

74 lines
2.5 KiB
XML

<Root>
<File Name="Bmori1_scene" Segment="2">
<Scene Name="Bmori1_scene" Offset="0x0"/>
</File>
<File Name="Bmori1_room_0" Segment="3">
<Room Name="Bmori1_room_0" Offset="0x0"/>
</File>
<File Name="Bmori1_room_1" Segment="3">
<Room Name="Bmori1_room_1" Offset="0x0"/>
</File>
<File Name="Bmori1_room_2" Segment="3">
<Room Name="Bmori1_room_2" Offset="0x0"/>
</File>
<File Name="Bmori1_room_3" Segment="3">
<Room Name="Bmori1_room_3" Offset="0x0"/>
</File>
<File Name="Bmori1_room_4" Segment="3">
<Room Name="Bmori1_room_4" Offset="0x0"/>
</File>
<File Name="Bmori1_room_5" Segment="3">
<Room Name="Bmori1_room_5" Offset="0x0"/>
</File>
<File Name="Bmori1_room_6" Segment="3">
<Room Name="Bmori1_room_6" Offset="0x0"/>
</File>
<File Name="Bmori1_room_7" Segment="3">
<Room Name="Bmori1_room_7" Offset="0x0"/>
</File>
<File Name="Bmori1_room_8" Segment="3">
<Room Name="Bmori1_room_8" Offset="0x0"/>
</File>
<File Name="Bmori1_room_9" Segment="3">
<Room Name="Bmori1_room_9" Offset="0x0"/>
</File>
<File Name="Bmori1_room_10" Segment="3">
<Room Name="Bmori1_room_10" Offset="0x0"/>
</File>
<File Name="Bmori1_room_11" Segment="3">
<Room Name="Bmori1_room_11" Offset="0x0"/>
</File>
<File Name="Bmori1_room_12" Segment="3">
<Room Name="Bmori1_room_12" Offset="0x0"/>
</File>
<File Name="Bmori1_room_13" Segment="3">
<Room Name="Bmori1_room_13" Offset="0x0"/>
</File>
<File Name="Bmori1_room_14" Segment="3">
<Room Name="Bmori1_room_14" Offset="0x0"/>
</File>
<File Name="Bmori1_room_15" Segment="3">
<Room Name="Bmori1_room_15" Offset="0x0"/>
</File>
<File Name="Bmori1_room_16" Segment="3">
<Room Name="Bmori1_room_16" Offset="0x0"/>
</File>
<File Name="Bmori1_room_17" Segment="3">
<Room Name="Bmori1_room_17" Offset="0x0"/>
</File>
<File Name="Bmori1_room_18" Segment="3">
<Room Name="Bmori1_room_18" Offset="0x0"/>
</File>
<File Name="Bmori1_room_19" Segment="3">
<Room Name="Bmori1_room_19" Offset="0x0"/>
</File>
<File Name="Bmori1_room_20" Segment="3">
<Room Name="Bmori1_room_20" Offset="0x0"/>
</File>
<File Name="Bmori1_room_21" Segment="3">
<Room Name="Bmori1_room_21" Offset="0x0"/>
</File>
<File Name="Bmori1_room_22" Segment="3">
<Room Name="Bmori1_room_22" Offset="0x0"/>
</File>
</Root>