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oot/include/z64math.h
nfaltermeier 88b05cd9a2
En_anubice OK (#688)
* init, func_809B1120, and func_809B11C0 OK
Also migrate data to c

* Match Destroy, func_809B142C, func_809B1524, func_809B15CC
Start on func_809B16AC, but float register diffs :(

* Everything OK but func_809B16AC
and what a devil it is...

* Work on func_809B16AC
What an ugly function

* Do some documentation

* More documentation

* Run formatter

* Rename a few things

* Address PR comments

* Missed a couple angle macro opportunities

* Update src/overlays/actors/ovl_En_Anubice/z_en_anubice.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Anubice OK

* Deleted the wrong part of the spec

* A curtain was missed

* Forgot a comment
I changed the declaration but not the reference :I

* More PR comments

Co-authored-by: mzxrules <mzxrules@gmail.com>
2021-02-15 16:27:22 -05:00

110 lines
2.8 KiB
C

#ifndef _Z64MATH_H_
#define _Z64MATH_H_
#include "ultra64.h"
#define VEC_SET(V,X,Y,Z) V.x=X;V.y=Y;V.z=Z
typedef struct {
f32 x, y;
} Vec2f; // size = 0x08
typedef struct {
f32 x, y, z;
} Vec3f; // size = 0x0C
typedef struct {
u16 x, y, z;
} Vec3us; // size = 0x06
typedef struct {
s16 x, y, z;
} Vec3s; // size = 0x06
typedef struct {
s32 x, y, z;
} Vec3i; // size = 0x0C
typedef struct {
Vec3s center;
s16 radius;
} Sphere16; // size = 0x08
typedef struct {
Vec3f center;
f32 radius;
} Spheref; // size = 0x10
typedef struct {
Vec3f normal;
f32 originDist;
} Plane; // size = 0x10
typedef struct {
Vec3f vtx[3];
Plane plane;
} TriNorm; // size = 0x34
typedef struct {
/* 0x0000 */ s16 radius;
/* 0x0002 */ s16 height;
/* 0x0004 */ s16 yShift;
/* 0x0006 */ Vec3s pos;
} Cylinder16; // size = 0x0C
typedef struct {
/* 0x00 */ f32 radius;
/* 0x04 */ f32 height;
/* 0x08 */ f32 yShift;
/* 0x0C */ Vec3f pos;
} Cylinderf; // size = 0x18
typedef struct {
/* 0x0000 */ Vec3f point;
/* 0x000C */ Vec3f dir;
} InfiniteLine; // size = 0x18
typedef struct {
/* 0x0000 */ Vec3f a;
/* 0x000C */ Vec3f b;
} Linef; // size = 0x18
// Defines a point in the spherical coordinate system
typedef struct {
/* 0x00 */ f32 r; // radius
/* 0x04 */ s16 pitch; // polar (zenith) angle
/* 0x06 */ s16 yaw; // azimuthal angle
} VecSph; // size = 0x08
#define F32_LERP(v0,v1,t) ((1.0f - (t)) * (v0) + (t) * (v1))
#define F32_LERPIMP(v0, v1, t) (v0 + ((v1 - v0) * t))
#define F32_LERPIMPINV(v0, v1, t) ((v0) + (((v1) - (v0)) / (t)))
#define BINANG_LERPIMP(v0, v1, t) ((v0) + (s16)(BINANG_SUB((v1), (v0)) * (t)))
#define BINANG_LERPIMPINV(v0, v1, t) ((v0) + BINANG_SUB((v1), (v0)) / (t))
#define VEC3F_LERPIMPDST(dst, v0, v1, t){ \
(dst)->x = (v0)->x + (((v1)->x - (v0)->x) * t); \
(dst)->y = (v0)->y + (((v1)->y - (v0)->y) * t); \
(dst)->z = (v0)->z + (((v1)->z - (v0)->z) * t); \
}
#define IS_ZERO(f) (fabsf(f) < 0.008f)
// Trig macros
#define DEGF_TO_BINANG(degreesf) (s16)(degreesf * 182.04167f + .5f)
#define RADF_TO_BINANG(radf) (s16)(radf * (32768.0f / M_PI))
#define RADF_TO_DEGF(radf) (radf * (180.0f / M_PI))
#define DEGF_TO_RADF(degf) (degf * (M_PI / 180.0f))
#define BINANG_ROT180(angle) ((s16)(angle - 0x7FFF))
#define BINANG_SUB(a, b) ((s16)(a - b))
#define DEG_TO_RAD(degrees) ((degrees) * (M_PI / 180.0f))
#define BINANG_TO_DEGF(binang) ((f32)binang * (360.0001525f / 65535.0f))
#define BINANG_TO_RAD(binang) (((f32)binang / 32768.0f) * M_PI)
// Vector macros
#define SQXZ(vec) ((vec.x) * (vec.x) + (vec.z) * (vec.z))
#define DOTXZ(vec1, vec2) ((vec1.x) * (vec2.x) + (vec1.z) * (vec2.z))
#define SQXYZ(vec) ((vec.x) * (vec.x) + (vec.y) * (vec.y) + (vec.z) * (vec.z))
#define DOTXYZ(vec1, vec2) ((vec1.x) * (vec2.x) + (vec1.y) * (vec2.y) + (vec1.z) * (vec2.z))
#endif