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oot/include/command_macros_base.h
Anghelo Carvajal c36decaf50
Texture alignment macro and a bit of cleaning (#927)
* Add ALIGNED8

* Add designated initializers for cutscene macros

* Fix typo in ovl_Boss_Sst XML

* Fix extraction of ovlMagicDark

* names suggestions

* Remove braces

* fix
2021-11-24 21:41:23 -05:00

27 lines
731 B
C

#ifndef COMMAND_MACROS_BASE_H
#define COMMAND_MACROS_BASE_H
/**
* Command Base macros intended for use in designing of more specific command macros
* Each macro packs bytes (B), halfowrds (H) and words (W, for consistency) into a single word
*/
#define CMD_BBBB(a, b, c, d) (_SHIFTL(a, 24, 8) | _SHIFTL(b, 16, 8) | _SHIFTL(c, 8, 8) | _SHIFTL(d, 0, 8))
#define CMD_BBH(a, b, c) (_SHIFTL(a, 24, 8) | _SHIFTL(b, 16, 8) | _SHIFTL(c, 0, 16))
#define CMD_HBB(a, b, c) (_SHIFTL(a, 16, 16) | _SHIFTL(b, 8, 8) | _SHIFTL(c, 0, 8))
#define CMD_HH(a, b) (_SHIFTL(a, 16, 16) | _SHIFTL(b, 0, 16))
#define CMD_W(a) (a)
#ifdef __GNUC__
#define CMD_F(a) {.f = (a)}
#else
#define CMD_F(a) {(a)}
#endif
#define CMD_PTR(a) (u32)(a)
#endif