mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 17:54:15 +00:00
76cffddf29
* Name in-actor effect functions / improve naming consistency "particle" -> "effect" Fixup: consistent effect functions names, missed a bunch * Use `materialFlag` as int for the "is material already set" "boolean" Fixup `materialFlag` (actually a boolean one), and `objectFlag` More actually boolean `materialFlag`s * Consistently use `_EFFECTS_COUNT` defines (except partial buffer usage, for now) `BOSSFD_EFFECT_COUNT` -> `BOSSFD_EFFECTS_COUNT` `EFFECT_COUNT` -> `FISHING_EFFECTS_COUNT` Place `_EFFECTS_COUNT` defines before effect struct definition * Name `countLimit` the "max new effect index" argument * Rename all effect buffers to `effects`/`sEffects` * Fixup some array/pointer usage * `EnNiw` also has this pseudo-effects system * `EnSyatekiNiw` also has this pseudo-effects system * `EnFz` also has this pseudo-effects system * `_EFFECTS_COUNT` -> `_EFFECT_COUNT` * `effects` -> `effect` where used as iterator (hopefully covers everything) * Run formatter
49 lines
3 KiB
XML
49 lines
3 KiB
XML
<Root>
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<File Name="object_niw" Segment="6">
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<!-- Cucco Skeleton -->
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<Skeleton Name="gCuccoSkel" Type="Flex" LimbType="Standard" Offset="0x2530"/>
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<!-- Cucco Limbs -->
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<Limb Name="gCuccoRootLimb" LimbType="Standard" Offset="0x2440"/>
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<Limb Name="gCuccoLimb_244C" LimbType="Standard" Offset="0x244C"/>
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<Limb Name="gCuccoLimb_2458" LimbType="Standard" Offset="0x2458"/>
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<Limb Name="gCuccoTailAndUndersideLimb" LimbType="Standard" Offset="0x2464"/>
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<Limb Name="gCuccoLeftFootRootLimb" LimbType="Standard" Offset="0x2470"/>
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<Limb Name="gCuccoLeftFootLimb" LimbType="Standard" Offset="0x247C"/>
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<Limb Name="gCuccoLeftWingRootLimb" LimbType="Standard" Offset="0x2488"/>
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<Limb Name="gCuccoLeftWingLimb" LimbType="Standard" Offset="0x2494"/>
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<Limb Name="gCuccoRightFootRootLimb" LimbType="Standard" Offset="0x24A0"/>
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<Limb Name="gCuccoRightFootLimb" LimbType="Standard" Offset="0x24AC"/>
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<Limb Name="gCuccoRightWingRootLimb" LimbType="Standard" Offset="0x24B8"/>
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<Limb Name="gCuccoRightWingLimb" LimbType="Standard" Offset="0x24C4"/>
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<Limb Name="gCuccoUpperBodyRootLimb" LimbType="Standard" Offset="0x24D0"/>
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<Limb Name="gCuccoNeckLimb" LimbType="Standard" Offset="0x24DC"/>
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<Limb Name="gCuccoHeadLimb" LimbType="Standard" Offset="0x24E8"/>
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<!-- Cucco Limb DisplayLists -->
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<DList Name="gCuccoTailAndUndersideDL" Offset="0x0DF0"/>
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<DList Name="gCuccoLeftFootDL" Offset="0x11E0"/>
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<DList Name="gCuccoLeftWingDL" Offset="0x1128"/>
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<DList Name="gCuccoRightFootDL" Offset="0x1088"/>
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<DList Name="gCuccoRightWingDL" Offset="0x0FD0"/>
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<DList Name="gCuccoNeckDL" Offset="0x09C0"/>
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<DList Name="gCuccoHeadDL" Offset="0x0A98"/>
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<!-- Other Cucco DisplayLists -->
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<DList Name="gCuccoEffectFeatherMaterialDL" Offset="0x23B0"/>
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<DList Name="gCuccoEffectFeatherModelDL" Offset="0x2428"/>
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<!-- Cucco DisplayList Textures -->
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<Texture Name="gCuccoEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x1280"/>
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<Texture Name="gCuccoHeadFeathersTex" OutName="head_feathers" Format="rgba16" Width="8" Height="16" Offset="0x1480"/>
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<Texture Name="gCuccoBaseFeathersTex" OutName="base_feathers" Format="rgba16" Width="8" Height="8" Offset="0x1580"/>
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<Texture Name="gCuccoBeakTex" OutName="beak" Format="rgba16" Width="8" Height="8" Offset="0x1600"/>
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<Texture Name="gCuccoCombTex" OutName="comb" Format="rgba16" Width="16" Height="16" Offset="0x1680"/>
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<Texture Name="gCuccoTailFeathersTex" OutName="tail_feathers" Format="rgba16" Width="32" Height="32" Offset="0x1880"/>
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<Texture Name="gCuccoClawTex" OutName="claw" Format="rgba16" Width="8" Height="16" Offset="0x2080"/>
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<Texture Name="gCuccoTex_2180" OutName="tex_2180" Format="rgba16" Width="16" Height="16" Offset="0x2180"/>
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<!-- Cucco Animations -->
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<Animation Name="gCuccoAnim" Offset="0xE8"/>
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</File>
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</Root>
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