1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-29 03:34:07 +00:00
oot/assets/xml/scenes/overworld
Nicholas Estelami b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00
..
entra.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
souko.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot00.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot01.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot02.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot03.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot04.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot05.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot06.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot07.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot08.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot09.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot10.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot11.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot12.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot13.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot15.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot16.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot17.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot18.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
spot20.xml Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00