..
ovl_Bg_Bombwall
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Breakwall
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_Bg_Dy_Yoseizo
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Bg_Gnd_Firemeiro
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Gnd_Iceblock
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Haka_Gate
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Huta
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Haka_Sgami
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Haka_Ship
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Haka_Zou
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Hidan_Hamstep
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Hidan_Hrock
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Kowarerukabe
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Hidan_Rock
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) ( #243 )
2020-08-08 11:23:16 -04:00
ovl_Bg_Hidan_Sekizou
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Sima
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Objects
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Ice_Shelter
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Bigmirror
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Cobra
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Haheniron
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Jya_Ironobj
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Mizu_Bwall
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Mizu_Movebg
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Relay_Objects
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Spot00_Hanebasi
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_Bg_Spot02_Objects
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Spot06_Objects
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Spot07_Taki
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Spot08_Iceblock
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Sst_Floor
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Toki_Hikari
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Vb_Sima
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Ydan_Sp
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Boss_Dodongo
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Boss_Fd
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Boss_Fd2
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Boss_Ganon
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Boss_Ganon2
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Boss_Ganondrof
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Boss_Goma
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Boss_Mo
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Boss_Sst
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Boss_Tw
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Boss_Va
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Demo_6K
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_Du
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Demo_Effect
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_Ext
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_Demo_Gj
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_Ik
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Demo_Kankyo
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Demo_Kekkai
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_Tre_Lgt
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_Door_Killer
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Door_Warp1
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Efc_Erupc
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Eff_Dust
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Am
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Anubice
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Anubice_Fire
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Arrow
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Ba
Bomb Related Effect Overlays ( #283 )
2020-07-28 15:49:00 -04:00
ovl_En_Bb
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Bdfire
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Bigokuta
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Bili
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Bom_Chu
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Brob
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Bubble
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Bw
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Clear_Tag
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Cs
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Daiku
ovl_En_Daiku OK and documented ( #422 )
2020-12-03 16:58:05 -05:00
ovl_En_Daiku_Kakariko
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Dekubaba
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Dekunuts
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Diving_Game
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Dnt_Demo
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Dnt_Jiji
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Dnt_Nomal
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Dodojr
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Du
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Eiyer
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Elf
Three new matching functions ( #492 )
2020-11-19 16:49:08 -05:00
ovl_En_Encount2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Ex_Item
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_fHG
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Fhg_Fire
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Fire_Rock
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Fish
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Fr
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Fz
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_G_Switch
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Ganon_Mant
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Gb
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Ge1
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Ge2
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Ge3
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_GeldB
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Go
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Go2
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Goma
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Holl
Decompiled En_Holl ( #253 )
2020-09-30 15:11:04 -04:00
ovl_En_Honotrap
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Horse
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Horse_Game_Check
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_En_Hy
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_In
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Jj
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Jsjutan
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Kanban
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Ko
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_M_Thunder
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Mk
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Mm
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Mm2
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Mu
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Ny
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Ossan
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Owl
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Peehat
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Po_Sisters
Matched EnPoRelay, DemoGt, one more in EnPoSisters, and cleanup BgBdanSwitch ( #513 )
2020-12-06 12:06:56 -05:00
ovl_En_River_Sound
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Sa
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Sda
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Shopnuts
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Skb
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Skj
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Sth
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Stream
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_En_Sw
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Syateki_Itm
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Syateki_Man
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Ta
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Test
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Tg
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Tite
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Torch2
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Toryo
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Tp
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Tr
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Trap
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Tubo_Trap
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Vali
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Vb_Ball
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Viewer
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Weiyer
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Wf
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Wood02
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Xc
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Yabusame_Mark
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Zf
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Zl3
Decompiled ovl_En_Zl3 (2 non-matchings) ( #491 )
2020-12-01 20:48:54 -05:00
ovl_En_Zl4
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Zo
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Fishing
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Item_Shield
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_kaleido_scope
Decompile z_sram.c ( #431 )
2020-10-11 13:45:08 -04:00
ovl_Magic_Fire
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Mir_Ray
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Obj_Bean
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Hamishi
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Kibako2
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Lift
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Mure
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Obj_Mure2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Obj_Mure3
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Obj_Tsubo
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Warp2block
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_Object_Kankyo
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_player_actor
En_Elf Decompiled ( #432 )
2020-10-28 13:02:35 -04:00