mirror of
https://github.com/zeldaret/oot.git
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b95643b397
* Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
73 lines
No EOL
2.3 KiB
Python
73 lines
No EOL
2.3 KiB
Python
from os import path
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import sys
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import struct
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import hashlib
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def get_str_hash(byte_array):
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return str(hashlib.md5(byte_array).hexdigest())
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# If the baserom exists and is correct, we don't need to change anything
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if path.exists("baserom.z64"):
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with open("baserom.z64", mode="rb") as file:
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fileContent = bytearray(file.read())
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if get_str_hash(fileContent) == "f0b7f35375f9cc8ca1b2d59d78e35405":
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print("Found valid baserom - exiting early")
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sys.exit(0)
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# Determine if we have a ROM file
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romFileName = ""
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if path.exists("baserom_original.z64"):
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romFileName = "baserom_original.z64"
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elif path.exists("baserom_original.n64"):
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romFileName = "baserom_original.n64"
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# Read in the original ROM
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if romFileName != "":
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print("File '" + romFileName + "' found.")
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with open(romFileName, mode="rb") as file:
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fileContent = bytearray(file.read())
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# Check if ROM needs to be byte swapped
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if fileContent[0] == 0x40:
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# Byte Swap ROM
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# TODO: This is pretty slow at the moment. Look into optimizing it later...
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print("ROM needs to be byte swapped...")
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i = 0
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while i < len(fileContent):
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tmp = struct.unpack_from("BBBB", fileContent, i)
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struct.pack_into("BBBB", fileContent, i + 0, tmp[3], tmp[2], tmp[1], tmp[0])
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i += 4
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perc = float(i) / float(len(fileContent))
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if i % (1024 * 1024 * 4) == 0:
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print(str(perc * 100) + "%")
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print("Byte swapping done.")
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else:
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print("Error: Could not find baserom_original.z64/baserom_original.n64.")
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sys.exit(1)
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# Strip the overdump
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print("Stripping overdump...")
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strippedContent = list(fileContent[0:0x3600000])
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# Patch the header
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print("Patching header...")
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strippedContent[0x3E] = 0x50
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# Check to see if the ROM is a "vanilla" Debug ROM
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str_hash = get_str_hash(bytearray(strippedContent))
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if str_hash != "f0b7f35375f9cc8ca1b2d59d78e35405":
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print("Error: Expected a hash of f0b7f35375f9cc8ca1b2d59d78e35405 but got " + str_hash + ". " +
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"The baserom has probably been tampered, find a new one")
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sys.exit(1)
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# Write out our new ROM
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print("Writing new ROM 'baserom.z64'.")
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with open("baserom.z64", mode="wb") as file:
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file.write(bytes(strippedContent))
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print("Done!") |