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* Add Vtx[] resources in xmls for documented assets 1 * fix duplicate gTriforceVtx (the existing gTriforceVtx resource was too short)
17 lines
1 KiB
XML
17 lines
1 KiB
XML
<Root>
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<File Name="object_fire" Segment="6">
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<Array Name="gFireVtx" Count="4" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="gFireDL" Offset="0x40"/>
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<Texture Name="gFire0Tex" OutName="fire_0" Format="ia8" Width="32" Height="64" Offset="0x00A0"/>
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<Texture Name="gFire1Tex" OutName="fire_1" Format="ia8" Width="32" Height="64" Offset="0x08A0"/>
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<Texture Name="gFire2Tex" OutName="fire_2" Format="ia8" Width="32" Height="64" Offset="0x10A0"/>
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<Texture Name="gFire3Tex" OutName="fire_3" Format="ia8" Width="32" Height="64" Offset="0x18A0"/>
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<Texture Name="gFire4Tex" OutName="fire_4" Format="ia8" Width="32" Height="64" Offset="0x20A0"/>
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<Texture Name="gFire5Tex" OutName="fire_5" Format="ia8" Width="32" Height="64" Offset="0x28A0"/>
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<Texture Name="gFire6Tex" OutName="fire_6" Format="ia8" Width="32" Height="64" Offset="0x30A0"/>
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<Texture Name="gFire7Tex" OutName="fire_7" Format="ia8" Width="32" Height="64" Offset="0x38A0"/>
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</File>
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</Root>
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