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oot/data/graph.rodata.s
2020-03-17 00:31:30 -04:00

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.include "macro.inc"
# assembler directives
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64 # allow use of 64-bit general purposee registers
.section .rodata
.align 4
glabel D_80145180
.asciz "vtx_cnt=%d\n"
.balign 4
glabel D_8014518C
.asciz "spvtx_cnt=%d\n"
.balign 4
glabel D_8014519C
.asciz "tri1_cnt=%d\n"
.balign 4
glabel D_801451AC
.asciz "tri2_cnt=%d\n"
.balign 4
glabel D_801451BC
.asciz "quad_cnt=%d\n"
.balign 4
glabel D_801451CC
.asciz "line_cnt=%d\n"
.balign 4
glabel D_801451DC
.asciz "sync_err=%d\n"
.balign 4
glabel D_801451EC
.asciz "loaducode_cnt=%d\n"
.balign 4
glabel D_80145200
.asciz "dl_depth=%d\n"
.balign 4
glabel D_80145210
.asciz "dl_cnt=%d\n"
.balign 4
glabel D_8014521C
.asciz "../graph.c"
.balign 4
glabel D_80145228
.asciz "game_init_func = %08x\n"
.balign 4
glabel D_80145240
.asciz "\x1b[31m"
.balign 4
glabel D_80145248
.asciz "RCP"
.balign 4
glabel D_80145264
.asciz "\x1b[m"
.balign 4
glabel D_80145268
.asciz "RCP is HUNG UP!!"
.balign 4
glabel D_8014527C
.asciz "Oh! MY GOD!!"
.balign 4
glabel D_8014528C
.asciz "../graph.c"
.balign 4
glabel D_80145298
.asciz "../graph.c"
.balign 4
glabel D_801452A4
.asciz "../graph.c"
.balign 4
glabel D_801452B0
.asciz "WORK_DISP "
# EUC-JP: | Start
.balign 4
glabel D_801452C0
.asciz "POLY_OPA_DISP "
# EUC-JP: | Start
.balign 4
glabel D_801452D4
.asciz "POLY_XLU_DISP "
# EUC-JP: | Start
.balign 4
glabel D_801452E8
.asciz "OVERLAY_DISP "
# EUC-JP: | Start
.balign 4
glabel D_801452FC
.asciz "../graph.c"
.balign 4
glabel D_80145308
.asciz "../graph.c"
.balign 4
glabel D_80145314
.asciz "WORK_DISP "
# EUC-JP: | End
.balign 4
glabel D_80145324
.asciz "POLY_OPA_DISP "
# EUC-JP: | End
.balign 4
glabel D_80145338
.asciz "POLY_XLU_DISP "
# EUC-JP: | End
.balign 4
glabel D_8014534C
.asciz "OVERLAY_DISP "
# EUC-JP: | End
.balign 4
glabel D_80145360
.asciz "../graph.c"
.balign 4
glabel D_8014536C
.asciz "../graph.c"
.balign 4
glabel D_80145378
.asciz "../graph.c"
.balign 4
glabel D_80145384
.asciz "do_count_fault"
.balign 4
glabel D_80145394
.asciz "%c"
.balign 4
glabel D_80145398
.asciz "\x1b[41;37mダイナミック領域先頭が破壊されています\n\x1b[m"
# | Dynamic area head is destroyed
.balign 4
glabel D_801453CC
.asciz "../graph.c"
.balign 4
glabel D_801453D8
.asciz "%c"
.balign 4
glabel D_801453DC
.asciz "\x1b[41;37mダイナミック領域末尾が破壊されています\n\x1b[m"
# EUC-JP: | Dynamic region tail is destroyed
.balign 4
glabel D_80145410
.asciz "../graph.c"
.balign 4
glabel D_8014541C
.asciz "%c"
.balign 4
glabel D_80145420
.asciz "\x1b[41;37mゼルダ0は死んでしまった(graph_alloc is empty)\n\x1b[m"
# EUC-JP: 0 | 'Zelda 0 is dead'?
.balign 4
glabel D_8014545C
.asciz "%c"
.balign 4
glabel D_80145460
.asciz "\x1b[41;37mゼルダ1は死んでしまった(graph_alloc is empty)\n\x1b[m"
# EUC-JP: 1 | 'Zelda 1 is dead'?
.balign 4
glabel D_8014549C
.asciz "%c"
.balign 4
glabel D_801454A0
.asciz "\x1b[41;37mゼルダ4は死んでしまった(graph_alloc is empty)\n\x1b[m"
# EUC-JP: 4 | 'Zelda 4 is dead'?
.balign 4
glabel D_801454DC
.asciz "\x1b[43;30mPRE-NMIによりリセットモードに移行します\n\x1b[m"
# EUC-JP: | To reset mode
.balign 4
glabel D_80145510
.asciz "\n"
# EUC-JP: | Start graphic thread execution
.balign 4
glabel D_80145530
.asciz "%d\n"
# EUC-JP: %d | Class size =%d bytes
.balign 4
glabel D_80145548
.asciz "../graph.c"
.balign 4
glabel D_80145554
.asciz "\n"
# EUC-JP: | Failure to secure
.balign 4
glabel D_80145560
.asciz "CLASS SIZE= %d bytes"
.balign 4
glabel D_80145578
.asciz "GAME CLASS MALLOC FAILED"
.balign 4
glabel D_80145594
.asciz "../graph.c"
.balign 4
glabel D_801455A0
.asciz "\n"
# EUC-JP: | End of graphic thread execution
.balign 4
glabel D_801455C0
.asciz "graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x\n"
.balign 4
glabel D_80145604
.asciz "graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x\n"
.balign 4