mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-02 15:55:59 +00:00
e51f50f0ff
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
532 lines
19 KiB
C
532 lines
19 KiB
C
#include "global.h"
|
||
#include "vt.h"
|
||
|
||
RomFile sNaviMsgFiles[];
|
||
|
||
s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) {
|
||
u32 size;
|
||
|
||
objectCtx->status[objectCtx->num].id = objectId;
|
||
size = gObjectTable[objectId].vromEnd - gObjectTable[objectId].vromStart;
|
||
|
||
osSyncPrintf("OBJECT[%d] SIZE %fK SEG=%x\n", objectId, size / 1024.0f, objectCtx->status[objectCtx->num].segment);
|
||
|
||
osSyncPrintf("num=%d adrs=%x end=%x\n", objectCtx->num, (s32)objectCtx->status[objectCtx->num].segment + size,
|
||
objectCtx->spaceEnd);
|
||
|
||
ASSERT(((objectCtx->num < OBJECT_EXCHANGE_BANK_MAX) &&
|
||
(((s32)objectCtx->status[objectCtx->num].segment + size) < (u32)objectCtx->spaceEnd)),
|
||
"this->num < OBJECT_EXCHANGE_BANK_MAX && (this->status[this->num].Segment + size) < this->endSegment",
|
||
"../z_scene.c", 142);
|
||
|
||
DmaMgr_SendRequest1(objectCtx->status[objectCtx->num].segment, gObjectTable[objectId].vromStart, size,
|
||
"../z_scene.c", 145);
|
||
|
||
if (objectCtx->num < OBJECT_EXCHANGE_BANK_MAX - 1) {
|
||
objectCtx->status[objectCtx->num + 1].segment =
|
||
(void*)ALIGN16((s32)objectCtx->status[objectCtx->num].segment + size);
|
||
}
|
||
|
||
objectCtx->num++;
|
||
objectCtx->unk_09 = objectCtx->num;
|
||
|
||
return objectCtx->num - 1;
|
||
}
|
||
|
||
void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx) {
|
||
GlobalContext* globalCtx2 = globalCtx; // Needs to be a new variable to match (possibly a sub struct?)
|
||
u32 spaceSize;
|
||
s32 i;
|
||
|
||
if (globalCtx2->sceneNum == SCENE_SPOT00) {
|
||
spaceSize = 1024000;
|
||
} else if (globalCtx2->sceneNum == SCENE_GANON_DEMO) {
|
||
if (gSaveContext.sceneSetupIndex != 4) {
|
||
spaceSize = 1177600;
|
||
} else {
|
||
spaceSize = 1024000;
|
||
}
|
||
} else if (globalCtx2->sceneNum == SCENE_JYASINBOSS) {
|
||
spaceSize = 1075200;
|
||
} else if (globalCtx2->sceneNum == SCENE_KENJYANOMA) {
|
||
spaceSize = 1075200;
|
||
} else if (globalCtx2->sceneNum == SCENE_GANON_BOSS) {
|
||
spaceSize = 1075200;
|
||
} else {
|
||
spaceSize = 1024000;
|
||
}
|
||
|
||
objectCtx->num = objectCtx->unk_09 = 0;
|
||
objectCtx->mainKeepIndex = objectCtx->subKeepIndex = 0;
|
||
|
||
for (i = 0; i < OBJECT_EXCHANGE_BANK_MAX; i++) {
|
||
objectCtx->status[i].id = OBJECT_INVALID;
|
||
}
|
||
|
||
osSyncPrintf(VT_FGCOL(GREEN));
|
||
// "Object exchange bank data %8.3fKB"
|
||
osSyncPrintf("オブジェクト入れ替えバンク情報 %8.3fKB\n", spaceSize / 1024.0f);
|
||
osSyncPrintf(VT_RST);
|
||
|
||
objectCtx->spaceStart = objectCtx->status[0].segment =
|
||
GameState_Alloc(&globalCtx->state, spaceSize, "../z_scene.c", 219);
|
||
objectCtx->spaceEnd = (void*)((s32)objectCtx->spaceStart + spaceSize);
|
||
|
||
objectCtx->mainKeepIndex = Object_Spawn(objectCtx, OBJECT_GAMEPLAY_KEEP);
|
||
gSegments[4] = VIRTUAL_TO_PHYSICAL(objectCtx->status[objectCtx->mainKeepIndex].segment);
|
||
}
|
||
|
||
void Object_UpdateBank(ObjectContext* objectCtx) {
|
||
s32 i;
|
||
ObjectStatus* status = &objectCtx->status[0];
|
||
RomFile* objectFile;
|
||
u32 size;
|
||
|
||
for (i = 0; i < objectCtx->num; i++) {
|
||
if (status->id < 0) {
|
||
if (status->dmaRequest.vromAddr == 0) {
|
||
osCreateMesgQueue(&status->loadQueue, &status->loadMsg, 1);
|
||
objectFile = &gObjectTable[-status->id];
|
||
size = objectFile->vromEnd - objectFile->vromStart;
|
||
osSyncPrintf("OBJECT EXCHANGE BANK-%2d SIZE %8.3fK SEG=%08x\n", i, size / 1024.0f, status->segment);
|
||
DmaMgr_SendRequest2(&status->dmaRequest, status->segment, objectFile->vromStart, size, 0,
|
||
&status->loadQueue, NULL, "../z_scene.c", 266);
|
||
} else if (!osRecvMesg(&status->loadQueue, NULL, OS_MESG_NOBLOCK)) {
|
||
status->id = -status->id;
|
||
}
|
||
}
|
||
status++;
|
||
}
|
||
}
|
||
|
||
s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId) {
|
||
s32 i;
|
||
|
||
for (i = 0; i < objectCtx->num; i++) {
|
||
if (ABS(objectCtx->status[i].id) == objectId) {
|
||
return i;
|
||
}
|
||
}
|
||
|
||
return -1;
|
||
}
|
||
|
||
s32 Object_IsLoaded(ObjectContext* objectCtx, s32 bankIndex) {
|
||
if (objectCtx->status[bankIndex].id > 0) {
|
||
return 1;
|
||
} else {
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
void func_800981B8(ObjectContext* objectCtx) {
|
||
s32 i;
|
||
s32 id;
|
||
u32 size;
|
||
|
||
for (i = 0; i < objectCtx->num; i++) {
|
||
id = objectCtx->status[i].id;
|
||
size = gObjectTable[id].vromEnd - gObjectTable[id].vromStart;
|
||
osSyncPrintf("OBJECT[%d] SIZE %fK SEG=%x\n", objectCtx->status[i].id, size / 1024.0f,
|
||
objectCtx->status[i].segment);
|
||
osSyncPrintf("num=%d adrs=%x end=%x\n", objectCtx->num, (s32)objectCtx->status[i].segment + size,
|
||
objectCtx->spaceEnd);
|
||
DmaMgr_SendRequest1(objectCtx->status[i].segment, gObjectTable[id].vromStart, size, "../z_scene.c", 342);
|
||
}
|
||
}
|
||
|
||
void* func_800982FC(ObjectContext* objectCtx, s32 bankIndex, s16 objectId) {
|
||
ObjectStatus* status = &objectCtx->status[bankIndex];
|
||
RomFile* objectFile = &gObjectTable[objectId];
|
||
u32 size;
|
||
void* nextPtr;
|
||
|
||
status->id = -objectId;
|
||
status->dmaRequest.vromAddr = 0;
|
||
|
||
size = objectFile->vromEnd - objectFile->vromStart;
|
||
osSyncPrintf("OBJECT EXCHANGE NO=%2d BANK=%3d SIZE=%8.3fK\n", bankIndex, objectId, size / 1024.0f);
|
||
|
||
nextPtr = (void*)ALIGN16((s32)status->segment + size);
|
||
if (1) {} // Necessary to match
|
||
|
||
ASSERT(nextPtr < objectCtx->spaceEnd, "nextptr < this->endSegment", "../z_scene.c", 381);
|
||
|
||
// "Object exchange free size=%08x"
|
||
osSyncPrintf("オブジェクト入れ替え空きサイズ=%08x\n", (s32)objectCtx->spaceEnd - (s32)nextPtr);
|
||
|
||
return nextPtr;
|
||
}
|
||
|
||
s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd) {
|
||
u32 cmdCode;
|
||
|
||
while (true) {
|
||
cmdCode = sceneCmd->base.code;
|
||
osSyncPrintf("*** Scene_Word = { code=%d, data1=%02x, data2=%04x } ***\n", cmdCode, sceneCmd->base.data1,
|
||
sceneCmd->base.data2);
|
||
|
||
if (cmdCode == 0x14) {
|
||
break;
|
||
}
|
||
|
||
if (cmdCode <= 0x19) {
|
||
gSceneCmdHandlers[cmdCode](globalCtx, sceneCmd);
|
||
} else {
|
||
osSyncPrintf(VT_FGCOL(RED));
|
||
osSyncPrintf("code の値が異常です\n"); // "code variable is abnormal"
|
||
osSyncPrintf(VT_RST);
|
||
}
|
||
sceneCmd++;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
ActorEntry* linkEntry = globalCtx->linkActorEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) +
|
||
globalCtx->setupEntranceList[globalCtx->curSpawn].spawn;
|
||
s16 linkObjectId;
|
||
|
||
globalCtx->linkAgeOnLoad = ((void)0, gSaveContext.linkAge);
|
||
|
||
linkObjectId = gLinkObjectIds[((void)0, gSaveContext.linkAge)];
|
||
|
||
gActorOverlayTable[linkEntry->id].initInfo->objectId = linkObjectId;
|
||
Object_Spawn(&globalCtx->objectCtx, linkObjectId);
|
||
}
|
||
|
||
// Scene Command 0x01: Actor List
|
||
void func_800985DC(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
globalCtx->numSetupActors = cmd->actorList.num;
|
||
globalCtx->setupActorList = SEGMENTED_TO_VIRTUAL(cmd->actorList.segment);
|
||
}
|
||
|
||
// Scene Command 0x02: Unused 02
|
||
void func_80098630(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
globalCtx->unk_11DFC = SEGMENTED_TO_VIRTUAL(cmd->unused02.segment);
|
||
}
|
||
|
||
// Scene Command 0x03: Collision Header
|
||
void func_80098674(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
CollisionHeader* colHeader = SEGMENTED_TO_VIRTUAL(cmd->colHeader.segment);
|
||
|
||
colHeader->vtxList = SEGMENTED_TO_VIRTUAL(colHeader->vtxList);
|
||
colHeader->polyList = SEGMENTED_TO_VIRTUAL(colHeader->polyList);
|
||
colHeader->surfaceTypeList = SEGMENTED_TO_VIRTUAL(colHeader->surfaceTypeList);
|
||
colHeader->cameraDataList = SEGMENTED_TO_VIRTUAL(colHeader->cameraDataList);
|
||
colHeader->waterBoxes = SEGMENTED_TO_VIRTUAL(colHeader->waterBoxes);
|
||
|
||
BgCheck_Allocate(&globalCtx->colCtx, globalCtx, colHeader);
|
||
}
|
||
|
||
// Scene Command 0x04: Room List
|
||
void func_800987A4(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
globalCtx->numRooms = cmd->roomList.num;
|
||
globalCtx->roomList = SEGMENTED_TO_VIRTUAL(cmd->roomList.segment);
|
||
}
|
||
|
||
// Scene Command 0x06: Entrance List
|
||
void func_800987F8(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
globalCtx->setupEntranceList = SEGMENTED_TO_VIRTUAL(cmd->entranceList.segment);
|
||
}
|
||
|
||
// Scene Command 0x07: Special Files
|
||
void func_8009883C(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
if (cmd->specialFiles.keepObjectId != 0) {
|
||
globalCtx->objectCtx.subKeepIndex = Object_Spawn(&globalCtx->objectCtx, cmd->specialFiles.keepObjectId);
|
||
gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
|
||
}
|
||
|
||
if (cmd->specialFiles.cUpElfMsgNum != 0) {
|
||
globalCtx->cUpElfMsgs = Gameplay_LoadFile(globalCtx, &sNaviMsgFiles[cmd->specialFiles.cUpElfMsgNum - 1]);
|
||
}
|
||
}
|
||
|
||
// Scene Command 0x08: Room Behavior
|
||
void func_80098904(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
globalCtx->roomCtx.curRoom.unk_03 = cmd->roomBehavior.gpFlag1;
|
||
globalCtx->roomCtx.curRoom.unk_02 = cmd->roomBehavior.gpFlag2 & 0xFF;
|
||
globalCtx->roomCtx.curRoom.showInvisActors = (cmd->roomBehavior.gpFlag2 >> 8) & 1;
|
||
globalCtx->msgCtx.unk_E40C = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1;
|
||
}
|
||
|
||
// Scene Command 0x0A: Mesh Header
|
||
void func_80098958(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
globalCtx->roomCtx.curRoom.mesh = SEGMENTED_TO_VIRTUAL(cmd->mesh.segment);
|
||
}
|
||
|
||
// Scene Command 0x0B: Object List
|
||
void func_8009899C(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
s32 i;
|
||
s32 j;
|
||
s32 k;
|
||
ObjectStatus* status;
|
||
ObjectStatus* status2;
|
||
ObjectStatus* firstStatus;
|
||
s16* objectEntry = SEGMENTED_TO_VIRTUAL(cmd->objectList.segment);
|
||
void* nextPtr;
|
||
|
||
k = 0;
|
||
i = globalCtx->objectCtx.unk_09;
|
||
firstStatus = &globalCtx->objectCtx.status[0];
|
||
status = &globalCtx->objectCtx.status[i];
|
||
|
||
while (i < globalCtx->objectCtx.num) {
|
||
if (status->id != *objectEntry) {
|
||
status2 = &globalCtx->objectCtx.status[i];
|
||
for (j = i; j < globalCtx->objectCtx.num; j++) {
|
||
status2->id = OBJECT_INVALID;
|
||
status2++;
|
||
}
|
||
globalCtx->objectCtx.num = i;
|
||
func_80031A28(globalCtx, &globalCtx->actorCtx);
|
||
|
||
continue;
|
||
}
|
||
|
||
i++;
|
||
k++;
|
||
objectEntry++;
|
||
status++;
|
||
}
|
||
|
||
ASSERT(cmd->objectList.num <= OBJECT_EXCHANGE_BANK_MAX, "scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX",
|
||
"../z_scene.c", 705);
|
||
|
||
if (1) {}
|
||
|
||
while (k < cmd->objectList.num) {
|
||
nextPtr = func_800982FC(&globalCtx->objectCtx, i, *objectEntry);
|
||
if (i < OBJECT_EXCHANGE_BANK_MAX - 1) {
|
||
firstStatus[i + 1].segment = nextPtr;
|
||
}
|
||
i++;
|
||
k++;
|
||
objectEntry++;
|
||
}
|
||
|
||
globalCtx->objectCtx.num = i;
|
||
}
|
||
|
||
// Scene Command 0x0C: Light List
|
||
void func_80098B74(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
s32 i;
|
||
LightInfo* lightInfo = SEGMENTED_TO_VIRTUAL(cmd->lightList.segment);
|
||
|
||
for (i = 0; i < cmd->lightList.num; i++) {
|
||
LightContext_InsertLight(globalCtx, &globalCtx->lightCtx, lightInfo);
|
||
lightInfo++;
|
||
}
|
||
}
|
||
|
||
// Scene Command 0x0D: Path List
|
||
void func_80098C24(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
globalCtx->setupPathList = SEGMENTED_TO_VIRTUAL(cmd->pathList.segment);
|
||
}
|
||
|
||
// Scene Command 0x0E: Transition Actor List
|
||
void func_80098C68(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
globalCtx->transiActorCtx.numActors = cmd->transiActorList.num;
|
||
globalCtx->transiActorCtx.list = SEGMENTED_TO_VIRTUAL(cmd->transiActorList.segment);
|
||
}
|
||
|
||
void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx) {
|
||
transiActorCtx->numActors = 0;
|
||
}
|
||
|
||
// Scene Command 0x0F: Light Setting List
|
||
void func_80098CC8(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
globalCtx->envCtx.numLightSettings = cmd->lightSettingList.num;
|
||
globalCtx->envCtx.lightSettingsList = SEGMENTED_TO_VIRTUAL(cmd->lightSettingList.segment);
|
||
}
|
||
|
||
// Scene Command 0x11: Skybox Settings
|
||
void func_80098D1C(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
globalCtx->skyboxId = cmd->skyboxSettings.skyboxId;
|
||
globalCtx->envCtx.unk_17 = globalCtx->envCtx.unk_18 = cmd->skyboxSettings.unk_05;
|
||
globalCtx->envCtx.indoors = cmd->skyboxSettings.unk_06;
|
||
}
|
||
|
||
// Scene Command 0x12: Skybox Disables
|
||
void func_80098D5C(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
globalCtx->envCtx.skyboxDisabled = cmd->skyboxDisables.unk_04;
|
||
globalCtx->envCtx.sunMoonDisabled = cmd->skyboxDisables.unk_05;
|
||
}
|
||
|
||
// Scene Command 0x10: Time Settings
|
||
void func_80098D80(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
if ((cmd->timeSettings.hour != 0xFF) && (cmd->timeSettings.min != 0xFF)) {
|
||
gSaveContext.skyboxTime = gSaveContext.dayTime =
|
||
((cmd->timeSettings.hour + (cmd->timeSettings.min / 60.0f)) * 60.0f) / ((f32)(24 * 60) / 0x10000);
|
||
}
|
||
|
||
if (cmd->timeSettings.unk_06 != 0xFF) {
|
||
globalCtx->envCtx.timeIncrement = cmd->timeSettings.unk_06;
|
||
} else {
|
||
globalCtx->envCtx.timeIncrement = 0;
|
||
}
|
||
|
||
if (gSaveContext.sunsSongState == SUNSSONG_INACTIVE) {
|
||
gTimeIncrement = globalCtx->envCtx.timeIncrement;
|
||
}
|
||
|
||
globalCtx->envCtx.sunPos.x = -(Math_SinS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f;
|
||
globalCtx->envCtx.sunPos.y = (Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f;
|
||
globalCtx->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f;
|
||
|
||
if (((globalCtx->envCtx.timeIncrement == 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) ||
|
||
(gSaveContext.entranceIndex == 0x0604)) {
|
||
gSaveContext.skyboxTime = ((void)0, gSaveContext.dayTime);
|
||
if ((gSaveContext.skyboxTime >= 0x2AAC) && (gSaveContext.skyboxTime < 0x4555)) {
|
||
gSaveContext.skyboxTime = 0x3556;
|
||
} else if ((gSaveContext.skyboxTime >= 0x4555) && (gSaveContext.skyboxTime < 0x5556)) {
|
||
gSaveContext.skyboxTime = 0x5556;
|
||
} else if ((gSaveContext.skyboxTime >= 0xAAAB) && (gSaveContext.skyboxTime < 0xB556)) {
|
||
gSaveContext.skyboxTime = 0xB556;
|
||
} else if ((gSaveContext.skyboxTime >= 0xC001) && (gSaveContext.skyboxTime < 0xCAAC)) {
|
||
gSaveContext.skyboxTime = 0xCAAC;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Scene Command 0x05: Wind Settings
|
||
void func_80099090(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
s8 x = cmd->windSettings.x;
|
||
s8 y = cmd->windSettings.y;
|
||
s8 z = cmd->windSettings.z;
|
||
|
||
globalCtx->envCtx.windDirection.x = x;
|
||
globalCtx->envCtx.windDirection.y = y;
|
||
globalCtx->envCtx.windDirection.z = z;
|
||
|
||
globalCtx->envCtx.windSpeed = cmd->windSettings.unk_07;
|
||
}
|
||
|
||
// Scene Command 0x13: Exit List
|
||
void func_800990F0(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
globalCtx->setupExitList = SEGMENTED_TO_VIRTUAL(cmd->exitList.segment);
|
||
}
|
||
|
||
// Scene Command 0x09: Undefined
|
||
void func_80099134(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
}
|
||
|
||
// Scene Command 0x15: Sound Settings
|
||
void func_80099140(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
globalCtx->soundCtx.seqIndex = cmd->soundSettings.seqIndex;
|
||
globalCtx->soundCtx.nightSeqIndex = cmd->soundSettings.nightSeqIndex;
|
||
|
||
if (gSaveContext.seqIndex == 0xFF) {
|
||
Audio_QueueSeqCmd(cmd->soundSettings.bgmId | 0xF0000000);
|
||
}
|
||
}
|
||
|
||
// Scene Command 0x16: Echo Setting
|
||
void func_8009918C(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
globalCtx->roomCtx.curRoom.echo = cmd->echoSettings.echo;
|
||
}
|
||
|
||
// Scene Command 0x18: Alternate Headers
|
||
void func_800991A0(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
s32 pad;
|
||
SceneCmd* altHeader;
|
||
|
||
osSyncPrintf("\n[ZU]sceneset age =[%X]", ((void)0, gSaveContext.linkAge));
|
||
osSyncPrintf("\n[ZU]sceneset time =[%X]", ((void)0, gSaveContext.cutsceneIndex));
|
||
osSyncPrintf("\n[ZU]sceneset counter=[%X]", ((void)0, gSaveContext.sceneSetupIndex));
|
||
|
||
if (gSaveContext.sceneSetupIndex != 0) {
|
||
altHeader = ((SceneCmd**)SEGMENTED_TO_VIRTUAL(cmd->altHeaders.segment))[gSaveContext.sceneSetupIndex - 1];
|
||
|
||
if (1) {}
|
||
|
||
if (altHeader != NULL) {
|
||
Scene_ExecuteCommands(globalCtx, SEGMENTED_TO_VIRTUAL(altHeader));
|
||
(cmd + 1)->base.code = 0x14;
|
||
} else {
|
||
// "Coughh! There is no specified dataaaaa!"
|
||
osSyncPrintf("\nげぼはっ! 指定されたデータがないでええっす!");
|
||
|
||
if (gSaveContext.sceneSetupIndex == 3) {
|
||
altHeader =
|
||
((SceneCmd**)SEGMENTED_TO_VIRTUAL(cmd->altHeaders.segment))[gSaveContext.sceneSetupIndex - 2];
|
||
|
||
// "Using adult day data there!"
|
||
osSyncPrintf("\nそこで、大人の昼データを使用するでええっす!!");
|
||
|
||
if (altHeader != NULL) {
|
||
Scene_ExecuteCommands(globalCtx, SEGMENTED_TO_VIRTUAL(altHeader));
|
||
(cmd + 1)->base.code = 0x14;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// Scene Command 0x17: Cutscene Data
|
||
void func_8009934C(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
osSyncPrintf("\ngame_play->demo_play.data=[%x]", globalCtx->csCtx.segment);
|
||
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(cmd->cutsceneData.segment);
|
||
}
|
||
|
||
// Scene Command 0x19: Misc. Settings (Camera & World Map Area)
|
||
void func_800993C0(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||
YREG(15) = cmd->miscSettings.cameraMovement;
|
||
gSaveContext.worldMapArea = cmd->miscSettings.area;
|
||
|
||
if ((globalCtx->sceneNum == SCENE_SHOP1) || (globalCtx->sceneNum == SCENE_SYATEKIJYOU)) {
|
||
if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
|
||
gSaveContext.worldMapArea = 1;
|
||
}
|
||
}
|
||
|
||
if (((globalCtx->sceneNum >= SCENE_SPOT00) && (globalCtx->sceneNum <= SCENE_GANON_TOU)) ||
|
||
((globalCtx->sceneNum >= SCENE_ENTRA) && (globalCtx->sceneNum <= SCENE_SHRINE_R))) {
|
||
if (gSaveContext.cutsceneIndex < 0xFFF0) {
|
||
gSaveContext.worldMapAreaData |= gBitFlags[gSaveContext.worldMapArea];
|
||
osSyncPrintf("000 area_arrival=%x (%d)\n", gSaveContext.worldMapAreaData,
|
||
gSaveContext.worldMapArea);
|
||
}
|
||
}
|
||
}
|
||
|
||
void (*gSceneCmdHandlers[])(GlobalContext*, SceneCmd*) = {
|
||
func_80098508, func_800985DC, func_80098630, func_80098674, func_800987A4, func_80099090, func_800987F8,
|
||
func_8009883C, func_80098904, func_80099134, func_80098958, func_8009899C, func_80098B74, func_80098C24,
|
||
func_80098C68, func_80098CC8, func_80098D80, func_80098D1C, func_80098D5C, func_800990F0, NULL,
|
||
func_80099140, func_8009918C, func_8009934C, func_800991A0, func_800993C0,
|
||
};
|
||
|
||
RomFile sNaviMsgFiles[] = {
|
||
ROM_FILE(elf_message_field),
|
||
ROM_FILE(elf_message_ydan),
|
||
ROM_FILE_UNSET,
|
||
};
|
||
|
||
s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD };
|
||
|
||
u32 gObjectTableSize = ARRAY_COUNT(gObjectTable);
|
||
|
||
// Object linker symbol declarations (used in the table below)
|
||
#define DEFINE_OBJECT(name, _1) DECLARE_ROM_SEGMENT(name)
|
||
#define DEFINE_OBJECT_NULL(_0, _1)
|
||
#define DEFINE_OBJECT_UNSET(_0)
|
||
|
||
#include "tables/object_table.h"
|
||
|
||
#undef DEFINE_OBJECT
|
||
#undef DEFINE_OBJECT_NULL
|
||
#undef DEFINE_OBJECT_UNSET
|
||
|
||
// Object Table definition
|
||
#define DEFINE_OBJECT(name, _1) ROM_FILE(name),
|
||
#define DEFINE_OBJECT_NULL(name, _1) ROM_FILE_EMPTY(name),
|
||
#define DEFINE_OBJECT_UNSET(_0) { 0 },
|
||
|
||
RomFile gObjectTable[] = {
|
||
#include "tables/object_table.h"
|
||
};
|
||
|
||
#undef DEFINE_OBJECT
|
||
#undef DEFINE_OBJECT_NULL
|
||
#undef DEFINE_OBJECT_UNSET
|