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a53fb02699
* document object_bba * Clean up cne * object bob * object_aob * object_cob * object_bji * object_ahg * object_boj * All functions named plus some cleanup * enums * Remove body wiggle comments * Format * Remove case comments * comments with default * Format * format
66 lines
5.1 KiB
XML
66 lines
5.1 KiB
XML
<Root>
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<File Name="object_ahg" Segment="6">
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<!--Skeleton -->
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<!-- The textures used by these limbs aren't 64-bit aligned -->
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<Limb Name="gHylianMan1PelvisLimb" LimbType="Standard" Offset="0x0"/>
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<Limb Name="gHylianMan1LeftThighLimb" LimbType="Standard" Offset="0xC"/>
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<Limb Name="gHylianMan1LeftShinLimb" LimbType="Standard" Offset="0x18"/>
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<Limb Name="gHylianMan1LeftFootLimb" LimbType="Standard" Offset="0x24"/>
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<Limb Name="gHylianMan1RightThighLimb" LimbType="Standard" Offset="0x30"/>
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<Limb Name="gHylianMan1RightShinLimb" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="gHylianMan1RightFootLimb" LimbType="Standard" Offset="0x48"/>
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<Limb Name="gHylianMan1TorsoLimb" LimbType="Standard" Offset="0x54"/>
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<Limb Name="gHylianMan1LeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
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<Limb Name="gHylianMan1LeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
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<Limb Name="gHylianMan1LeftHandLimb" LimbType="Standard" Offset="0x78"/>
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<Limb Name="gHylianMan1RightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
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<Limb Name="gHylianMan1RightForearmLimb" LimbType="Standard" Offset="0x90"/>
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<Limb Name="gHylianMan1RightHandLimb" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="gHylianMan1HeadLimb" LimbType="Standard" Offset="0xA8"/>
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<Skeleton Name="gHylianMan1Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<!-- Textures -->
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<!-- 32-bit aligned textures. -->
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<Texture Name="gHylianMan1TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
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<Texture Name="gHylianMan1BeardedSkinHairTex" OutName="bearded_skin_hair" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan1BeardedHairTex" OutName="bearded_hair" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan1BeardedEarTex" OutName="bearded_ear" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan1BeardedSkinTex" OutName="bearded_skin" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan1BeardedEyeOpenTex" OutName="bearded_eye_open" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan1BeardedEyeHalfTex" OutName="bearded_eye_half" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan1BeardedEyeClosedTex" OutName="bearded_eye_closed" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan1FingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan1ShirtTex" OutName="shirt" Format="i8" Width="8" Height="8" Offset="0x97C"/>
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<Texture Name="gHylianMan1ShoesTex" OutName="shoes" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
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<Texture Name="gHylianMan1PantsTex" OutName="pants" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan1PantsBeltTex" OutName="pants_belt" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
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<!-- DLs -->
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<DList Name="gHylianMan1BeardedHeadDL" Offset="0x30F0"/>
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<DList Name="gHylianMan1RightHandDL" Offset="0x3500"/>
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<DList Name="gHylianMan1RightForearmDL" Offset="0x3670"/>
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<DList Name="gHylianMan1RightUpperArmDL" Offset="0x37A0"/>
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<DList Name="gHylianMan1LeftHandDL" Offset="0x38D8"/>
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<DList Name="gHylianMan1LeftForearmDL" Offset="0x3A48"/>
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<DList Name="gHylianMan1LeftUpperArmDL" Offset="0x3B78"/>
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<DList Name="gHylianMan1TorsoDL" Offset="0x3CB0"/>
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<DList Name="gHylianMan1RightFootDL" Offset="0x3ED8"/>
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<DList Name="gHylianMan1RightShinDL" Offset="0x4018"/>
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<DList Name="gHylianMan1RightThighDL" Offset="0x4148"/>
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<DList Name="gHylianMan1LeftFootDL" Offset="0x4280"/>
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<DList Name="gHylianMan1LeftShinDL" Offset="0x43C0"/>
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<DList Name="gHylianMan1LeftThighDL" Offset="0x44F0"/>
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<DList Name="gHylianMan1PelvisDL" Offset="0x4628"/>
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<!-- Alternate Heads Textures -->
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<Texture Name="gHylianMan1ShavedBowlCutTLUT" OutName="shaved_bowl_cut_tlut" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
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<Texture Name="gHylianMan1ShavedBowlSkinEarTex" OutName="shaved_bowl_cut_skin_ear" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
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<Texture Name="gHylianMan1ShavedBowlMouthTex" OutName="shaved_bowl_cut_mouth" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
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<Texture Name="gHylianMan1ShavedBowlEyeTex" OutName="shaved_bowl_cut_eye" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
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<Texture Name="gHylianMan1BowlCutHairTex" OutName="bowl_cut_hair" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
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<!-- Alternate Heads DLs -->
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<DList Name="gHylianMan1ShavedHeadDL" Offset="0x5508"/>
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<DList Name="gHylianMan1BowlCutHeadDL" Offset="0x5728"/>
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</File>
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</Root>
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