1
0
mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/data/overlays/actors
mzxrules df5e1c63c0
z_en_ko OK (#869)
* .data OK

* Progress

* push some old stuff

* Finish a chain

* Progress

* Progress

* Run mathfixer.py

* Progress

* match one more

* Up to date

* Match func_80A97610

* func_80A96FD0

* most of the way through the mega switch

* small formatting thing. still stuck on the switch

* start a big switch function

* a little closer

* done with matching for now starting objects

* func_80A97738 OK!

* func_80A995CC OK!

* func_80A99864 OK!

* en_ko OK!

* Code clean-up pass

* more EnKo cleanups, object_fa and object_kw1 textures documented

* complete object_km1, more EnKo documentation

* More documentation

* delete asm

* Clean-up rebase issues

* bleh

* Implement Dragorn's suggestions

* fix spec, implement fig's suggestions

* whoops (ill leave it for the docs tho lol)

* whoops again

* i made an ouchie

* smile

* last one for real

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-28 23:59:52 +02:00
..
z_bg_hidan_sekizou.data.s object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
z_bg_hidan_sekizou.reloc.s
z_bg_jya_cobra.reloc.s
z_bg_mizu_movebg.reloc.s
z_boss_ganon2.bss.s
z_boss_ganon2.data.s
z_boss_ganon2.reloc.s
z_boss_ganon.bss.s
z_boss_ganon.data.s
z_boss_ganon.reloc.s
z_boss_mo.bss.s
z_boss_mo.data.s
z_boss_mo.reloc.s
z_boss_tw.bss.s
z_boss_tw.data.s
z_boss_tw.reloc.s
z_boss_va.bss.s
z_boss_va.data.s
z_boss_va.reloc.s
z_door_warp1.bss.s
z_door_warp1.data.s
z_door_warp1.reloc.s
z_en_bigokuta.data.s
z_en_bigokuta.reloc.s
z_en_ganon_mant.data.s
z_en_ganon_mant.reloc.s
z_en_ganon_organ.data.s
z_en_ganon_organ.reloc.s
z_en_holl.reloc.s
z_en_m_thunder.reloc.s
z_en_test.data.s
z_en_test.reloc.s
z_en_torch2.reloc.s
z_en_tp.reloc.s
z_en_wf.data.s
z_en_wf.reloc.s
z_en_yabusame_mark.reloc.s
z_en_zf.bss.s
z_en_zf.data.s
z_en_zf.reloc.s
z_kaleido_scope.reloc.s
z_obj_bean.reloc.s
z_obj_lift.data.s
z_obj_lift.reloc.s
z_obj_mure.data.s
z_obj_mure.reloc.s
z_object_kankyo.data.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_object_kankyo.reloc.s