mirror of
https://github.com/zeldaret/oot.git
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20c1f4e648
* First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
23 lines
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2.3 KiB
XML
23 lines
No EOL
2.3 KiB
XML
<Root>
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<File Name="icon_item_dungeon_static">
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<Texture Name="gDungeonMapBlankFloorButtonTex" OutName="dungeon_map_blank_floor_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMap1FButtonTex" OutName="dungeon_map_1f_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMap2FButtonTex" OutName="dungeon_map_2f_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMap3FButtonTex" OutName="dungeon_map_3f_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMap4FButtonTex" OutName="dungeon_map_4f_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMap5FButtonTex" OutName="dungeon_map_5f_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMap6FButtonTex" OutName="dungeon_map_6f_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMap7FButtonTex" OutName="dungeon_map_7f_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMap8FButtonTex" OutName="dungeon_map_8f_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMapB1ButtonTex" OutName="dungeon_map_b1_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMapB2ButtonTex" OutName="dungeon_map_b2_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMapB3ButtonTex" OutName="dungeon_map_b3_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMapB4ButtonTex" OutName="dungeon_map_b4_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMapB5ButtonTex" OutName="dungeon_map_b5_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMapB6ButtonTex" OutName="dungeon_map_b6_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMapB7ButtonTex" OutName="dungeon_map_b7_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMapB8ButtonTex" OutName="dungeon_map_b8_button" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gDungeonMapLinkHeadTex" OutName="dungeon_map_link_head" Format="rgb5a1" Width="16" Height="16"/>
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<Texture Name="gDungeonMapSkullTex" OutName="dungeon_map_skull" Format="rgb5a1" Width="16" Height="16"/>
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</File>
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</Root> |