1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-27 23:36:22 +00:00
oot/assets/xml/textures/parameter_static.xml
Zelllll 20c1f4e648
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files

* Add missing folders back

* Fix missing folders again

* Finish fixing existing texture files

* Gameplay_Keep XML finished

* Most actor gameplay_keep undefined syms removed

* Only ~200 gkeep symbols remain

* All gkeep symbols that ZAP supports are fixed

* Cleanup, and make gkeep names more accurate

* Starting to figure out what some unknown blobs are, merge zeldaret in

* fix a few more things

* refactor gkeep

* Change how gitkeep is handled

* gkeep xml cleanup

* Gkeep finished, now just waiting up ZAP updates

* 100 link animations finished

* 150 link animations finished

* 200 link animations finished

* 250 link animations finished

* 350 link animations finished

* 400 link animations finished

* 450 link animations finished

* 500 link animations finished

* 550 link animations finished

* All Link animations finished

cannot build yet because ZAP doesn't have LinkAnimationHeader yet

* xml changes for new zap stuff

* finish gameplay_keep

* fixing existing objects

* ready for pr besides zap padding issue

* mostly ready for pr

* format all c files

* all conflicts fixed

* make changes that roman requested

* fix thing i didn't mean to change

* some animation symbols renamed

* fixed roman's stuff

* lifemeter hardcoded pointers removed

* fix issue with incorrect data in gameplay_keep

* removed unused asm

* fixed most of fig's comments

* fix all of fig's comments

* reformat files

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* fixed stuff

* fixed most of roman's comments

* remove leading zeroes

* should build now

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "f84d8337b"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "f84d8337b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* all of gkeep symbols fixed

* compiler error fixed

* format files

* final changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-24 19:36:40 -05:00

60 lines
6 KiB
XML

<Root>
<File Name="parameter_static" Segment="2">
<Texture Name="gHUDHeartEmptyTex" OutName="hud_heart_empty" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDHeartQuarterTex" OutName="hud_heart_quarter" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDHeartHalfTex" OutName="hud_heart_half" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDHeartThreeQuarterTex" OutName="hud_heart_three_quarter" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDHeartFullTex" OutName="hud_heart_full" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDDefenseHeartEmptyTex" OutName="hud_defense_heart_empty" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDDefenseHeartQuarterTex" OutName="hud_defense_heart_quarter" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDDefenseHeartHalfTex" OutName="hud_defense_heart_half" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDDefenseHeartThreeQuarterTex" OutName="hud_defense_heart_three_quarter" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDDefenseHeartFullTex" OutName="hud_defense_heart_full" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDActionButtonTex" OutName="hud_action_button" Format="ia8" Width="32" Height="32"/>
<Texture Name="gHUDEmptyMapTex" OutName="hud_empty_map" Format="ia8" Width="32" Height="32"/>
<Texture Name="gHUDCButtonLeftArrowTex" OutName="hud_c_button_left_arrow" Format="ia8" Width="32" Height="32"/>
<Texture Name="gHUDCButtonDownArrowTex" OutName="hud_c_button_down_arrow" Format="ia8" Width="32" Height="32"/>
<Texture Name="gHUDCButtonRightArrowTex" OutName="hud_c_button_right_arrow" Format="ia8" Width="32" Height="32"/>
<Texture Name="gHUDSmallKeyCounterTex" OutName="hud_small_key_counter" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDRupeeCounterTex" OutName="hud_rupee_counter" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDTimerClockTex" OutName="hud_timer_clock" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDCarrotTex" OutName="hud_carrot" Format="rgba32" Width="16" Height="16"/>
<Texture Name="gHUDExitMarkerTex" OutName="hud_exit_marker" Format="rgb5a1" Width="8" Height="8"/>
<Texture Name="gHUDTreasureMarkerTex" OutName="hud_treasure_marker" Format="rgb5a1" Width="8" Height="8"/>
<Texture Name="gHUDArrowMinigameScore" OutName="hud_arrow_minigame_score" Format="rgb5a1" Width="24" Height="16"/>
<Texture Name="gHUDBossMarkerTex" OutName="hud_boss_marker" Format="ia8" Width="8" Height="8"/>
<Texture Name="gHUDButtonATex" OutName="hud_button_a" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDButtonCDownTex" OutName="hud_button_c_down" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDButtonCRightTex" OutName="hud_button_c_right" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDButtonCLeftTex" OutName="hud_button_c_left" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDButtonCUpTex" OutName="hud_button_c_up" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDTrebleClefTex" OutName="hud_treble_clef" Format="i4" Width="16" Height="32"/>
<Texture Name="gHUDNaviJPTex" OutName="hud_navi_jp" Format="ia4" Width="32" Height="8"/>
<Texture Name="gHUDNaviENGTex" OutName="hud_navi_eng" Format="ia4" Width="32" Height="8"/>
<Texture Name="gHUDCounterDigit0Tex" OutName="hud_counter_digit_0" Format="i8" Width="8" Height="16"/>
<Texture Name="gHUDCounterDigit1Tex" OutName="hud_counter_digit_1" Format="i8" Width="8" Height="16"/>
<Texture Name="gHUDCounterDigit2Tex" OutName="hud_counter_digit_2" Format="i8" Width="8" Height="16"/>
<Texture Name="gHUDCounterDigit3Tex" OutName="hud_counter_digit_3" Format="i8" Width="8" Height="16"/>
<Texture Name="gHUDCounterDigit4Tex" OutName="hud_counter_digit_4" Format="i8" Width="8" Height="16"/>
<Texture Name="gHUDCounterDigit5Tex" OutName="hud_counter_digit_5" Format="i8" Width="8" Height="16"/>
<Texture Name="gHUDCounterDigit6Tex" OutName="hud_counter_digit_6" Format="i8" Width="8" Height="16"/>
<Texture Name="gHUDCounterDigit7Tex" OutName="hud_counter_digit_7" Format="i8" Width="8" Height="16"/>
<Texture Name="gHUDCounterDigit8Tex" OutName="hud_counter_digit_8" Format="i8" Width="8" Height="16"/>
<Texture Name="gHUDCounterDigit9Tex" OutName="hud_counter_digit_9" Format="i8" Width="8" Height="16"/>
<Texture Name="gHUDCounterColonTex" OutName="hud_counter_colon" Format="i8" Width="8" Height="16"/>
<Texture Name="gHUDAmmo0Tex" OutName="hud_ammo_0" Format="ia8" Width="8" Height="8"/>
<Texture Name="gHUDAmmo1Tex" OutName="hud_ammo_1" Format="ia8" Width="8" Height="8"/>
<Texture Name="gHUDAmmo2Tex" OutName="hud_ammo_2" Format="ia8" Width="8" Height="8"/>
<Texture Name="gHUDAmmo3Tex" OutName="hud_ammo_3" Format="ia8" Width="8" Height="8"/>
<Texture Name="gHUDAmmo4Tex" OutName="hud_ammo_4" Format="ia8" Width="8" Height="8"/>
<Texture Name="gHUDAmmo5Tex" OutName="hud_ammo_5" Format="ia8" Width="8" Height="8"/>
<Texture Name="gHUDAmmo6Tex" OutName="hud_ammo_6" Format="ia8" Width="8" Height="8"/>
<Texture Name="gHUDAmmo7Tex" OutName="hud_ammo_7" Format="ia8" Width="8" Height="8"/>
<Texture Name="gHUDAmmo8Tex" OutName="hud_ammo_8" Format="ia8" Width="8" Height="8"/>
<Texture Name="gHUDAmmo9Tex" OutName="hud_ammo_9" Format="ia8" Width="8" Height="8"/>
<Texture Name="gHUDUnusedAmmoHalf" OutName="hud_unused_ammo_half" Format="ia8" Width="16" Height="8"/>
<Texture Name="gHUDMagicBarEndTex" OutName="hud_magic_bar_end" Format="ia8" Width="8" Height="16"/>
<Texture Name="gHUDMagicBarMidTex" OutName="hud_magic_bar_mid" Format="ia8" Width="24" Height="16"/>
<Texture Name="gHUDMagicBarFillTex" OutName="hud_magic_bar_fill" Format="ia8" Width="8" Height="8"/>
</File>
</Root>