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oot/assets/xml/objects/object_dekunuts.xml
gamestabled ef272322eb
dekunuts OK (#664)
* dekunuts OK

* named unk_19A

* improved the match, got rid of volatile

* one unaccounted blob

* finished object_dekunuts

* capitalization consistency

* suggested changes

* suggested changes again
2021-02-12 17:22:48 -05:00

32 lines
No EOL
1.7 KiB
XML

<Root>
<File Name="object_dekunuts" Segment="6">
<!-- Deku Scrub skeleton -->
<Skeleton Name="gDekuNutsSkel" Type="Standard" LimbType="Standard" Offset="0x3268"/>
<!-- Deku Scrub animations -->
<Animation Name="gDekuNutsSpitAnim" Offset="0x1C4"/>
<Animation Name="gDekuNutsDamageAnim" Offset="0x368"/>
<Animation Name="gDekuNutsBurrowAnim" Offset="0x4D8"/>
<Animation Name="gDekuNutsDieAnim" Offset="0x6B0"/>
<Animation Name="gDekuNutsUnburrowAnim" Offset="0x8C4"/>
<Animation Name="gDekuNutsLookAroundAnim" Offset="0xAF0"/>
<Animation Name="gDekuNutsUpAnim" Offset="0xD1C"/>
<Animation Name="gDekuNutsStandAnim" Offset="0xE6C"/>
<Animation Name="gDekuNutsGaspAnim" Offset="0x1024"/>
<Animation Name="gDekuNutsRunAnim" Offset="0x3650"/>
<!-- Deku Scrub textures -->
<Texture Name="gDekuNutsLeafTex" OutName="leaf" Format="rgb5a1" Width="32" Height="32" Offset="0x2368"/>
<Texture Name="gDekuNutsBodyTex" OutName="body" Format="rgb5a1" Width="16" Height="16" Offset="0x2B68"/>
<Texture Name="gDekuNutsEyeTex" OutName="eye" Format="rgb5a1" Width="8" Height="8" Offset="0x2D68"/>
<Texture Name="gDekuNutsSnoutTex" OutName="snout" Format="rgb5a1" Width="8" Height="8" Offset="0x2DE8"/>
<Texture Name="gDekuNutsMouthTex" OutName="mouth" Format="rgb5a1" Width="8" Height="8" Offset="0x2E68"/>
<!-- Deku Scrub flower -->
<DList Name="gDekuNutsFlowerDL" Offset="0x2298"/>
<!-- Deku Nut -->
<DList Name="gDekuNutsDekuNutDL" Offset="0x2028"/>
<Texture Name="gDekuNutsDekuNutTex" OutName="deku_nut" Format="rgb5a1" Width="16" Height="16" Offset="0x2EE8"/>
</File>
</Root>