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e0bd123312
* rename time-specific scene file textures * linter fixes
45 lines
1.6 KiB
XML
45 lines
1.6 KiB
XML
<Root>
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<File Name="ydan_scene" Segment="2">
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<Cutscene Name="gDekuTreeIntroCs" Offset="0xB640"/>
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<Texture Name="gDekuTreeDayEntranceTex" Format="rgba16" Width="32" Height="64" Offset="0xBA08"/>
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<Texture Name="gDekuTreeNightEntranceTex" Format="rgba16" Width="32" Height="64" Offset="0xCA08"/>
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<Scene Name="ydan_scene" Offset="0x0"/>
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</File>
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<File Name="ydan_room_0" Segment="3">
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<Room Name="ydan_room_0" Offset="0x0"/>
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</File>
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<File Name="ydan_room_1" Segment="3">
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<Room Name="ydan_room_1" Offset="0x0"/>
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</File>
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<File Name="ydan_room_2" Segment="3">
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<Room Name="ydan_room_2" Offset="0x0"/>
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</File>
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<File Name="ydan_room_3" Segment="3">
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<Room Name="ydan_room_3" Offset="0x0"/>
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</File>
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<File Name="ydan_room_4" Segment="3">
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<Room Name="ydan_room_4" Offset="0x0"/>
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</File>
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<File Name="ydan_room_5" Segment="3">
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<Room Name="ydan_room_5" Offset="0x0"/>
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</File>
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<File Name="ydan_room_6" Segment="3">
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<Room Name="ydan_room_6" Offset="0x0"/>
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</File>
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<File Name="ydan_room_7" Segment="3">
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<Room Name="ydan_room_7" Offset="0x0"/>
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</File>
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<File Name="ydan_room_8" Segment="3">
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<Room Name="ydan_room_8" Offset="0x0"/>
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</File>
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<File Name="ydan_room_9" Segment="3">
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<Room Name="ydan_room_9" Offset="0x0"/>
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</File>
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<File Name="ydan_room_10" Segment="3">
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<Room Name="ydan_room_10" Offset="0x0"/>
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</File>
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<File Name="ydan_room_11" Segment="3">
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<Room Name="ydan_room_11" Offset="0x0"/>
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</File>
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</Root>
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