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f5f6f2ef6c
* Document Ganon objects * Better name for one texture
53 lines
4.4 KiB
XML
53 lines
4.4 KiB
XML
<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="ovl_Boss_Ganon" BaseAddress="0x808D6870" RangeStart="0xE6B8" RangeEnd="0x211D8">
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<Texture Name="gGanondorfLightning1Tex" OutName="lightning_1" Format="i8" Width="32" Height="96" Offset="0x11600" Static="Off"/>
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<Texture Name="gGanondorfLightning2Tex" OutName="lightning_2" Format="i8" Width="32" Height="96" Offset="0x12200" Static="Off"/>
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<Texture Name="gGanondorfLightning3Tex" OutName="lightning_3" Format="i8" Width="32" Height="96" Offset="0x12E00" Static="Off"/>
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<Texture Name="gGanondorfLightning4Tex" OutName="lightning_4" Format="i8" Width="32" Height="96" Offset="0x13A00" Static="Off"/>
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<Texture Name="gGanondorfLightning5Tex" OutName="lightning_5" Format="i8" Width="32" Height="96" Offset="0x14600" Static="Off"/>
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<Texture Name="gGanondorfLightning6Tex" OutName="lightning_6" Format="i8" Width="32" Height="96" Offset="0x15200" Static="Off"/>
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<Texture Name="gGanondorfLightning7Tex" OutName="lightning_7" Format="i8" Width="32" Height="96" Offset="0x15E00" Static="Off"/>
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<Texture Name="gGanondorfLightning8Tex" OutName="lightning_8" Format="i8" Width="32" Height="96" Offset="0x16A00" Static="Off"/>
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<Texture Name="gGanondorfLightning9Tex" OutName="lightning_9" Format="i8" Width="32" Height="96" Offset="0x17600" Static="Off"/>
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<Texture Name="gGanondorfLightning10Tex" OutName="lightning_10" Format="i8" Width="32" Height="96" Offset="0x18200" Static="Off"/>
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<Texture Name="gGanondorfLightning11Tex" OutName="lightning_11" Format="i8" Width="32" Height="96" Offset="0x18E00" Static="Off"/>
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<Texture Name="gGanondorfLightning12Tex" OutName="lightning_12" Format="i8" Width="32" Height="96" Offset="0x19A00" Static="Off"/>
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<Texture Name="gGanondorfWindowShatterTemplateTex" OutName="window_shatter_template" Format="i8" Width="32" Height="64" Offset="0xFD38" Static="Off"/>
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<DList Name="gGanondorfLightStreak1DL" Offset="0x1FCF0" Static="Off"/>
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<DList Name="gGanondorfLightStreak2DL" Offset="0x1FD28" Static="Off"/>
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<DList Name="gGanondorfLightStreak3DL" Offset="0x1FD60" Static="Off"/>
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<DList Name="gGanondorfLightStreak4DL" Offset="0x1FD98" Static="Off"/>
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<DList Name="gGanondorfLightStreak5DL" Offset="0x1FDD0" Static="Off"/>
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<DList Name="gGanondorfLightStreak6DL" Offset="0x1FE08" Static="Off"/>
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<DList Name="gGanondorfLightStreak7DL" Offset="0x1FE40" Static="Off"/>
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<DList Name="gGanondorfLightStreak8DL" Offset="0x1FE78" Static="Off"/>
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<DList Name="gGanondorfLightStreak9DL" Offset="0x1FEB0" Static="Off"/>
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<DList Name="gGanondorfLightStreak10DL" Offset="0x1FEE8" Static="Off"/>
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<DList Name="gGanondorfLightStreak11DL" Offset="0x1FF20" Static="Off"/>
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<DList Name="gGanondorfLightStreak12DL" Offset="0x1FF58" Static="Off"/>
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<DList Name="gGanondorfShadowSetupDL" Offset="0xE6F8" Static="Off"/>
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<DList Name="gGanondorfShadowModelDL" Offset="0xE718" Static="Off"/>
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<DList Name="gGanondorfTriforceDL" Offset="0xF788" Static="Off"/>
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<DList Name="gGanondorfWindowShardMaterialDL" Offset="0xFC78" Static="Off"/>
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<DList Name="gGanondorfWindowShardModelDL" Offset="0xFD20" Static="Off"/>
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<DList Name="gGanondorfLightBallMaterialDL" Offset="0x11578" Static="Off"/>
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<DList Name="gGanondorfSquareDL" Offset="0x115E8" Static="Off"/>
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<DList Name="gGanondorfLightningDL" Offset="0x1A640" Static="Off"/>
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<DList Name="gGanondorfUnusedDL" Offset="0x1A6F0" Static="Off"/>
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<DList Name="gGanondorfLightRayTriDL" Offset="0x1A768" Static="Off"/>
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<DList Name="gGanondorfLightFlecksDL" Offset="0x1C1C0" Static="Off"/>
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<DList Name="gGanondorfBigMagicBGCircleDL" Offset="0x1C2B0" Static="Off"/>
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<DList Name="gGanondorfDotDL" Offset="0x1C358" Static="Off"/>
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<DList Name="gGanondorfShockwaveDL" Offset="0x1CDC0" Static="Off"/>
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<DList Name="gGanondorfImpactDarkDL" Offset="0x1DC58" Static="Off"/>
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<DList Name="gGanondorfImpactLightDL" Offset="0x1DD70" Static="Off"/>
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<DList Name="gGanondorfShockGlowDL" Offset="0x1EEC8" Static="Off"/>
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<DList Name="gGanondorfLightCoreDL" Offset="0x20228" Static="Off"/>
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<DList Name="gGanondorfShockDL" Offset="0x202F0" Static="Off"/>
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<DList Name="gGanondorfVortexDL" Offset="0x210D0" Static="Off"/>
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</File>
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</Root>
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