mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-27 07:07:09 +00:00
b0bfa9eb69
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
12 lines
600 B
XML
12 lines
600 B
XML
<Root>
|
|
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
|
<File Name="ovl_Oceff_Storm" BaseAddress="0x80BA70E0" RangeStart="0x7B0" RangeEnd="0x1B40">
|
|
<Texture Name="sTex" OutName="song_of_storms_effect" Format="i8" Width="64" Height="64" Offset="0x7B0"/>
|
|
<DList Name="sMaterialDL" Offset="0x17B0"/>
|
|
<Array Name="sCylinderVtx" Count="27" Offset="0x1858">
|
|
<Vtx/>
|
|
</Array>
|
|
<DList Name="sCylinderMaterialDL" Offset="0x1A08"/>
|
|
<DList Name="sCylinderModelDL" Offset="0x1AB0"/>
|
|
</File>
|
|
</Root>
|