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0b18419489
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
42 lines
1.5 KiB
XML
42 lines
1.5 KiB
XML
<Root>
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<File Name="men_scene" Segment="2">
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<Texture Name="gGTGDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0xF8C0"/>
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<Texture Name="gGTGNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x100C0"/>
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<Scene Name="men_scene" Offset="0x0"/>
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</File>
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<File Name="men_room_0" Segment="3">
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<DList Name="gMenDL_008118" Offset="0x8118"/>
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<DList Name="gMenDL_00FF78" Offset="0xFF78"/>
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<Room Name="men_room_0" Offset="0x0"/>
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</File>
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<File Name="men_room_1" Segment="3">
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<Room Name="men_room_1" Offset="0x0"/>
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</File>
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<File Name="men_room_2" Segment="3">
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<Room Name="men_room_2" Offset="0x0"/>
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</File>
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<File Name="men_room_3" Segment="3">
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<Room Name="men_room_3" Offset="0x0"/>
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</File>
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<File Name="men_room_4" Segment="3">
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<Room Name="men_room_4" Offset="0x0"/>
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</File>
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<File Name="men_room_5" Segment="3">
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<Room Name="men_room_5" Offset="0x0"/>
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</File>
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<File Name="men_room_6" Segment="3">
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<Room Name="men_room_6" Offset="0x0"/>
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</File>
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<File Name="men_room_7" Segment="3">
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<Room Name="men_room_7" Offset="0x0"/>
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</File>
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<File Name="men_room_8" Segment="3">
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<Room Name="men_room_8" Offset="0x0"/>
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</File>
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<File Name="men_room_9" Segment="3">
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<Room Name="men_room_9" Offset="0x0"/>
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</File>
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<File Name="men_room_10" Segment="3">
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<Room Name="men_room_10" Offset="0x0"/>
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</File>
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</Root>
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