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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/docs/tutorial
fig02 7927e7b330
z_demo documentation (#1327)
* commit old stuff

* progress

* progress

* progress

* progress

* more progress, renaming cues next

* small changes

* enum values added for all actions

* hardcoded values removed when possible

* commands renamed

* first pass of action -> cue

* fix some matches

* some more cleanup

* scriptPtr

* forgot one

* remove cue rot union

* more changes

* some more stuff

* more stuff

* fix matching issues

* some more things

* progress, starting to rename destinations

* small changes

* name some destinations

* more names

* need to switch branch

* progress

* first pass of destination names

* usages fixed

* use destination enum

* fix csdis

* format

* command descriptions

* revert accidental zap changes

* forgot some things

* use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner)

* typo

* review1

* clarify ruby/sapphire comment

* remove endframe for commands that dont use it

* some more review

* most review, but not all

* scriptPtr -> script, and another small change

* ocarina action

* remove +1 from light settings command, change comment

* actionIndex -> cueIdTemp (i guess)

* _SetCueX -> _SetXFromCue

* format

* tweak fade out seq arg names

* use spline terminology

* more dragorn and engineer review

* misc start/end frame note

* cleanup StartPosRotFromCue vs PosRotFromCue

* cleanup spline terminology

* sPrevCamId -> sReturnToCamId

* comment on debug cs data address

* Cutscene_Init -> Cutscene_InitContext

* single point types are not a list

* remove todo comment

* some more review

* rumble struct names

* some review

* more review

* missed one

* reword pointer comment

* even more review

* match transition terminology with z_play

* change condition and format

* frame count

* command specific structs with alignment

* anon review

* remove unneeded arg from time macro

* yeet `CsCmdGeneric`

* remove unused from single point types

* typo

* compromise attempt -- name endFrame everywhere

* fixes

* fix again

* copied the wrong note

* cutscene data note

* review, format

* compat defines

* idk whats going on man

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-12-24 13:55:17 -05:00
..
images Tutorial docs (#715) 2021-03-24 01:15:35 +01:00
beginning_decomp.md Remove const from ActorInit initvars declarations (#1417) 2022-10-24 19:29:38 -04:00
contents.md Whitespace (#1112) 2022-01-23 18:09:02 -05:00
data.md z_demo documentation (#1327) 2022-12-24 13:55:17 -05:00
draw_functions.md Add enum for setup dls and name z_rcp.c functions (#1196) 2022-06-03 18:25:48 -04:00
helper_scripts.md GameInfo -> RegEditor (#1354) 2022-10-15 01:40:00 -04:00
introduction.md Whitespace (#1112) 2022-01-23 18:09:02 -05:00
merging.md Rewrite format script in python to improve speed with multiprocessing (#1331) 2022-07-30 09:24:52 -04:00
object_decomp_example.md Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_decomp.md Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
other_functions.md z_demo documentation (#1327) 2022-12-24 13:55:17 -05:00
pre-decomp.md Whitespace (#1112) 2022-01-23 18:09:02 -05:00
types_structs_padding.md PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00