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oot/assets/xml
Dragorn421 8411c34b38
wip: New assets system tm
Builds gc-eu-mq-dbg OK from clean after
1) make setup
2) python3 -m tools.assets.extract -j
3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c
4) make various symbols in extracted data like sTex static
2025-02-05 16:31:29 +01:00
..
audio [Audio 9/?] Multiversion samplebank and soundfont extraction xmls, 1.0 and 1.1 audio extraction (#2291) 2024-11-12 08:47:34 -05:00
code Set up multiversion assets with ZAPD and match gc-eu (#1967) 2024-06-24 15:22:39 +02:00
misc Replace player animation names with original names derived from OoT3D (#1369) 2022-09-12 20:43:06 +02:00
n64dd [ntsc-1.2] Import n64dd code from Decompollaborate/n64dd (#2136) 2024-09-08 03:37:15 +09:00
objects wip: New assets system tm 2025-02-05 16:31:29 +01:00
overlays wip: New assets system tm 2025-02-05 16:31:29 +01:00
scenes wip: New assets system tm 2025-02-05 16:31:29 +01:00
textures wip: New assets system tm 2025-02-05 16:31:29 +01:00