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* Add Vtx[] resources in xmls for documented assets 1 * fix duplicate gTriforceVtx (the existing gTriforceVtx resource was too short)
10 lines
510 B
XML
10 lines
510 B
XML
<Root>
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<File Name="object_efc_fire_ball" Segment="6">
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<Array Name="gCreationFireBallVtx" Count="4" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="gCreationFireBallDL" Offset="0x0040"/>
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<Texture Name="gCreationFireBallMaskTex" OutName="fire_ball_mask" Format="i8" Width="32" Height="32" Offset="0x0100"/>
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<Texture Name="gCreationFireBallFlameEffectTex" OutName="fire_ball_flame_effect" Format="i8" Width="32" Height="64" Offset="0x0500"/>
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</File>
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</Root>
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