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* Add Vtx[] resources in xmls for documented assets 1 * fix duplicate gTriforceVtx (the existing gTriforceVtx resource was too short)
16 lines
882 B
XML
16 lines
882 B
XML
<Root>
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<ExternalFile OutPath="assets/objects/gameplay_keep"/>
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<File Name="object_god_lgt" Segment="6">
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<Array Name="gGoldenGoddessAuraVtx" Count="51" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="gGoldenGoddessAuraDL" Offset="0x0330"/>
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<Texture Name="gGoldenGoddessAuraHTailTex" OutName="golden_goddess_aura_tail" Format="i8" Width="32" Height="32" Offset="0x0530"/>
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<Texture Name="gGoldenGoddessAuraHeadTex" OutName="golden_goddess_aura_head" Format="i8" Width="64" Height="64" Offset="0x0930"/>
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<Texture Name="gGoldenGoddessAuraMaskTex" OutName="golden_goddess_aura_mask" Format="i8" Width="16" Height="96" Offset="0x1930"/>
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<Array Name="gGoldenGoddessBodyVtx" Count="466" Offset="0x1F30">
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<Vtx/>
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</Array>
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<DList Name="gGoldenGoddessBodyDL" Offset="0x3C50"/>
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</File>
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</Root>
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