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oot/assets/xml/objects/object_rs.xml
Dragorn421 dd6e8a87e9
Add Vtx[] resources in xmls for documented assets 1 (#2549)
* Add Vtx[] resources in xmls for documented assets 1

* fix duplicate gTriforceVtx (the existing gTriforceVtx resource was too short)
2025-05-31 10:09:06 +02:00

59 lines
3.8 KiB
XML

<Root>
<File Name="object_rs" Segment="6">
<Animation Name="gBombchuShopkeeperIdleAnim" Offset="0x65C"/>
<Array Name="gBombchuShopkeeperHeadVtx" Count="163" Offset="0x670">
<Vtx/>
</Array>
<Array Name="gBombchuShopkeeperLeftHandVtx" Count="47" Offset="0x10A0">
<Vtx/>
</Array>
<Array Name="gBombchuShopkeeperLeftForearmVtx" Count="27" Offset="0x1390">
<Vtx/>
</Array>
<Array Name="gBombchuShopkeeperLeftUpperArmVtx" Count="26" Offset="0x1540">
<Vtx/>
</Array>
<Array Name="gBombchuShopkeeperRightHandVtx" Count="47" Offset="0x16E0">
<Vtx/>
</Array>
<Array Name="gBombchuShopkeeperRightForearmVtx" Count="27" Offset="0x19D0">
<Vtx/>
</Array>
<Array Name="gBombchuShopkeeperRightUpperArmVtx" Count="26" Offset="0x1B80">
<Vtx/>
</Array>
<Array Name="gBombchuShopkeeperTorsoVtx" Count="40" Offset="0x1D20">
<Vtx/>
</Array>
<DList Name="gBombchuShopkeeperTorsoDL" Offset="0x1FA0"/>
<DList Name="gBombchuShopkeeperHeadDL" Offset="0x21F8"/>
<DList Name="gBombchuShopkeeperRightUpperArmDL" Offset="0x25F8"/>
<DList Name="gBombchuShopkeeperRightForearmDL" Offset="0x2730"/>
<DList Name="gBombchuShopkeeperRightHandDL" Offset="0x2860"/>
<DList Name="gBombchuShopkeeperLeftUpperArmDL" Offset="0x2A70"/>
<DList Name="gBombchuShopkeeperLeftForearmDL" Offset="0x2BA8"/>
<DList Name="gBombchuShopkeeperLeftHandDL" Offset="0x2CD8"/>
<Texture Name="gBombchuShopkeeperTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperTattooTex" OutName="tattoo" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
<Texture Name="gBombchuShopkeeperVestTex" OutName="vest" Format="i8" Width="8" Height="16" Offset="0x4668"/>
<Texture Name="gBombchuShopkeeperTorsoTex" OutName="torso" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
<Limb Name="gBombchuShopkeeperTorsoLimb" LimbType="Standard" Offset="0x47E8"/>
<Limb Name="gBombchuShopkeeperLeftUpperArmLimb" LimbType="Standard" Offset="0x47F4"/>
<Limb Name="gBombchuShopkeeperLeftForearmLimb" LimbType="Standard" Offset="0x4800"/>
<Limb Name="gBombchuShopkeeperLeftHandLimb" LimbType="Standard" Offset="0x480C"/>
<Limb Name="gBombchuShopkeeperRightUpperArmLimb" LimbType="Standard" Offset="0x4818"/>
<Limb Name="gBombchuShopkeeperRightForearmLimb" LimbType="Standard" Offset="0x4824"/>
<Limb Name="gBombchuShopkeeperRightHandLimb" LimbType="Standard" Offset="0x4830"/>
<Limb Name="gBombchuShopkeeperHeadLimb" LimbType="Standard" Offset="0x483C"/>
<Skeleton Name="gBombchuShopkeeperSkel" Type="Flex" LimbType="Standard" Offset="0x4868"/>
</File>
</Root>