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629757b3ae
* git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "dcf56d93e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "dcf56d93e" git-subrepo: version: "0.4.5" origin: "https://github.com/ingydotnet/git-subrepo" commit: "dbb99be" * Add files via upload * Update Config.xml
372 lines
11 KiB
C++
372 lines
11 KiB
C++
#include "RoomExporter.h"
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#include "CollisionExporter.h"
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#include "Utils/BinaryWriter.h"
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#include "Utils/File.h"
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#include "Utils/MemoryStream.h"
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#include "ZRoom/Commands/SetCameraSettings.h"
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#include "ZRoom/Commands/SetCollisionHeader.h"
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#include "ZRoom/Commands/SetCsCamera.h"
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#include "ZRoom/Commands/SetEchoSettings.h"
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#include "ZRoom/Commands/SetEntranceList.h"
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#include "ZRoom/Commands/SetLightingSettings.h"
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#include "ZRoom/Commands/SetMesh.h"
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#include "ZRoom/Commands/SetRoomBehavior.h"
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#include "ZRoom/Commands/SetRoomList.h"
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#include "ZRoom/Commands/SetSkyboxModifier.h"
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#include "ZRoom/Commands/SetSkyboxSettings.h"
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#include "ZRoom/Commands/SetSoundSettings.h"
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#include "ZRoom/Commands/SetSpecialObjects.h"
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#include "ZRoom/Commands/SetStartPositionList.h"
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#include "ZRoom/Commands/SetTimeSettings.h"
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#include "ZRoom/Commands/SetWind.h"
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void ExporterExample_Room::Save(ZResource* res, fs::path outPath, BinaryWriter* writer)
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{
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ZRoom* room = dynamic_cast<ZRoom*>(res);
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// MemoryStream* memStream = new MemoryStream();
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// BinaryWriter* writer = new BinaryWriter(memStream);
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for (size_t i = 0; i < room->commands.size() * 8; i++)
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writer->Write((uint8_t)0);
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for (size_t i = 0; i < room->commands.size(); i++)
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{
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ZRoomCommand* cmd = room->commands[i];
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writer->Seek(i * 8, SeekOffsetType::Start);
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writer->Write((uint8_t)cmd->cmdID);
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switch (cmd->cmdID)
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{
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case RoomCommand::SetWind:
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{
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SetWind* cmdSetWind = (SetWind*)cmd;
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writer->Write((uint8_t)0); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write(cmdSetWind->windWest); // 0x04
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writer->Write(cmdSetWind->windVertical); // 0x05
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writer->Write(cmdSetWind->windSouth); // 0x06
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writer->Write(cmdSetWind->clothFlappingStrength); // 0x07
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}
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break;
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case RoomCommand::SetTimeSettings:
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{
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SetTimeSettings* cmdTime = (SetTimeSettings*)cmd;
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writer->Write((uint8_t)0); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write(cmdTime->hour); // 0x04
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writer->Write(cmdTime->min); // 0x05
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writer->Write(cmdTime->unk); // 0x06
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writer->Write((uint8_t)0); // 0x07
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}
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break;
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case RoomCommand::SetSkyboxModifier:
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{
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SetSkyboxModifier* cmdSkybox = (SetSkyboxModifier*)cmd;
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writer->Write((uint8_t)0); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write(cmdSkybox->disableSky); // 0x04
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writer->Write(cmdSkybox->disableSunMoon); // 0x05
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writer->Write((uint8_t)0); // 0x06
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writer->Write((uint8_t)0); // 0x07
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}
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break;
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case RoomCommand::SetEchoSettings:
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{
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SetEchoSettings* cmdEcho = (SetEchoSettings*)cmd;
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writer->Write((uint8_t)0); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write((uint8_t)0); // 0x04
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writer->Write((uint8_t)0); // 0x05
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writer->Write((uint8_t)0); // 0x06
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writer->Write((uint8_t)cmdEcho->echo); // 0x07
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}
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break;
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case RoomCommand::SetSoundSettings:
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{
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SetSoundSettings* cmdSound = (SetSoundSettings*)cmd;
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writer->Write((uint8_t)cmdSound->reverb); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write((uint8_t)0); // 0x04
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writer->Write((uint8_t)0); // 0x05
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writer->Write(cmdSound->nightTimeSFX); // 0x06
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writer->Write(cmdSound->musicSequence); // 0x07
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}
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break;
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case RoomCommand::SetSkyboxSettings:
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{
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SetSkyboxSettings* cmdSkybox = (SetSkyboxSettings*)cmd;
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writer->Write((uint8_t)cmdSkybox->unk1); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write((uint8_t)cmdSkybox->skyboxNumber); // 0x04
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writer->Write((uint8_t)cmdSkybox->cloudsType); // 0x05
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writer->Write((uint8_t)cmdSkybox->isIndoors); // 0x06
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}
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break;
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case RoomCommand::SetRoomBehavior:
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{
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SetRoomBehavior* cmdRoom = (SetRoomBehavior*)cmd;
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writer->Write((uint8_t)cmdRoom->gameplayFlags); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write(cmdRoom->gameplayFlags2); // 0x04
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}
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break;
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case RoomCommand::SetCsCamera:
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{
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SetCsCamera* cmdCsCam = (SetCsCamera*)cmd;
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writer->Write((uint8_t)cmdCsCam->cameras.size()); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write(cmdCsCam->segmentOffset); // 0x04
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}
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break;
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case RoomCommand::SetMesh:
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{
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SetMesh* cmdMesh = (SetMesh*)cmd;
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int baseStreamEnd = writer->GetStream().get()->GetLength();
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writer->Write((uint8_t)cmdMesh->data); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write(baseStreamEnd); // 0x04
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uint32_t oldOffset = writer->GetBaseAddress();
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writer->Seek(baseStreamEnd, SeekOffsetType::Start);
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// TODO: NOT DONE
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writer->Write(cmdMesh->meshHeaderType);
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if (cmdMesh->meshHeaderType == 0)
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{
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// writer->Write(cmdMesh->)
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}
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else if (cmdMesh->meshHeaderType == 1)
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{
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}
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else if (cmdMesh->meshHeaderType == 2)
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{
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}
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writer->Seek(oldOffset, SeekOffsetType::Start);
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}
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break;
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case RoomCommand::SetCameraSettings:
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{
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SetCameraSettings* cmdCam = (SetCameraSettings*)cmd;
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writer->Write((uint8_t)cmdCam->cameraMovement); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write(cmdCam->mapHighlight); // 0x04
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}
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break;
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case RoomCommand::SetLightingSettings:
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{
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SetLightingSettings* cmdLight = (SetLightingSettings*)cmd;
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writer->Write((uint8_t)cmdLight->settings.size()); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write(cmdLight->segmentOffset); // 0x04
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uint32_t oldOffset = writer->GetBaseAddress();
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writer->Seek(cmdLight->segmentOffset, SeekOffsetType::Start);
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for (LightingSettings setting : cmdLight->settings)
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{
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writer->Write(setting.ambientClrR);
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writer->Write(setting.ambientClrG);
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writer->Write(setting.ambientClrB);
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writer->Write(setting.diffuseClrA_R);
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writer->Write(setting.diffuseClrA_G);
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writer->Write(setting.diffuseClrA_B);
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writer->Write(setting.diffuseDirA_X);
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writer->Write(setting.diffuseDirA_Y);
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writer->Write(setting.diffuseDirA_Z);
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writer->Write(setting.diffuseClrB_R);
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writer->Write(setting.diffuseClrB_G);
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writer->Write(setting.diffuseClrB_B);
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writer->Write(setting.diffuseDirB_X);
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writer->Write(setting.diffuseDirB_Y);
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writer->Write(setting.diffuseDirB_Z);
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writer->Write(setting.fogClrR);
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writer->Write(setting.fogClrG);
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writer->Write(setting.fogClrB);
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writer->Write(setting.unk);
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writer->Write(setting.drawDistance);
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}
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writer->Seek(oldOffset, SeekOffsetType::Start);
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}
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break;
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case RoomCommand::SetRoomList:
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{
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SetRoomList* cmdRoom = (SetRoomList*)cmd;
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writer->Write((uint8_t)cmdRoom->romfile->rooms.size()); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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auto baseStreamEnd = writer->GetLength();
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writer->Write(baseStreamEnd); // 0x04
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uint32_t oldOffset = writer->GetBaseAddress();
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writer->Seek(baseStreamEnd, SeekOffsetType::Start);
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for (const auto& entry : cmdRoom->romfile->rooms)
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{
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writer->Write(entry.virtualAddressStart);
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writer->Write(entry.virtualAddressEnd);
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}
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writer->Seek(oldOffset, SeekOffsetType::Start);
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}
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break;
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case RoomCommand::SetCollisionHeader:
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{
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SetCollisionHeader* cmdCollHeader = (SetCollisionHeader*)cmd;
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int streamEnd = writer->GetStream().get()->GetLength();
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writer->Write((uint8_t)0); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write(streamEnd); // 0x04
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// TODO: NOT DONE
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uint32_t oldOffset = writer->GetBaseAddress();
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writer->Seek(streamEnd, SeekOffsetType::Start);
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ExporterExample_Collision colExp = ExporterExample_Collision();
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colExp.Save(cmdCollHeader->collisionHeader, outPath, writer);
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writer->Seek(oldOffset, SeekOffsetType::Start);
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}
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break;
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case RoomCommand::SetEntranceList:
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{
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SetEntranceList* cmdEntrance = (SetEntranceList*)cmd;
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uint32_t baseStreamEnd = writer->GetStream().get()->GetLength();
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writer->Write((uint8_t)0); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write(baseStreamEnd); // 0x04
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uint32_t oldOffset = writer->GetBaseAddress();
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writer->Seek(baseStreamEnd, SeekOffsetType::Start);
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for (EntranceEntry entry : cmdEntrance->entrances)
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{
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writer->Write((uint8_t)entry.startPositionIndex);
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writer->Write((uint8_t)entry.roomToLoad);
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}
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writer->Seek(oldOffset, SeekOffsetType::Start);
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}
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break;
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case RoomCommand::SetSpecialObjects:
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{
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SetSpecialObjects* cmdSpecObj = (SetSpecialObjects*)cmd;
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writer->Write((uint8_t)cmdSpecObj->elfMessage); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write((uint8_t)0); // 0x04
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writer->Write((uint8_t)0); // 0x05
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writer->Write((uint16_t)cmdSpecObj->globalObject); // 0x06
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}
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break;
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case RoomCommand::SetStartPositionList:
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{
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SetStartPositionList* cmdStartPos = (SetStartPositionList*)cmd;
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uint32_t baseStreamEnd = writer->GetStream().get()->GetLength();
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writer->Write((uint8_t)cmdStartPos->actors.size()); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write(baseStreamEnd); // 0x04
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uint32_t oldOffset = writer->GetBaseAddress();
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writer->Seek(baseStreamEnd, SeekOffsetType::Start);
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for (ActorSpawnEntry entry : cmdStartPos->actors)
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{
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writer->Write(entry.actorNum);
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writer->Write(entry.posX);
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writer->Write(entry.posY);
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writer->Write(entry.posZ);
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writer->Write(entry.rotX);
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writer->Write(entry.rotY);
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writer->Write(entry.rotZ);
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writer->Write(entry.params);
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}
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writer->Seek(oldOffset, SeekOffsetType::Start);
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}
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break;
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case RoomCommand::EndMarker:
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{
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writer->Write((uint8_t)0); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write((uint8_t)0); // 0x04
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writer->Write((uint8_t)0); // 0x05
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writer->Write((uint8_t)0); // 0x06
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writer->Write((uint8_t)0); // 0x07
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}
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break;
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default:
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printf("UNIMPLEMENTED COMMAND: %i\n", (int)cmd->cmdID);
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writer->Write((uint8_t)0); // 0x01
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writer->Write((uint8_t)0); // 0x02
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writer->Write((uint8_t)0); // 0x03
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writer->Write((uint8_t)0); // 0x04
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writer->Write((uint8_t)0); // 0x05
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writer->Write((uint8_t)0); // 0x06
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writer->Write((uint8_t)0); // 0x07
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break;
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}
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}
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// writer->Close();
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// File::WriteAllBytes(StringHelper::Sprintf("%s", res->GetName().c_str()),
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// memStream->ToVector());
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}
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