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oot/assets/xml/objects/object_peehat.xml
Lucas Shaw 0f644b7545
Decompiled A LOT of objects (#815)
* .

* remove tools/ZAP2 from origin master

* object_spot04_objects

* remove accidentally added xml

* object_spot00_objects

* object_bombf ok

* object_dy_obj

* object_masterzoora

* object_mastergolon and object_masterkokirihead

* object_aob

* object_gt

* object_gt

* object_geff

* object_mag kinda

* object_gjyo_objects OK

* object_ani OK

* object_door_gerudo

* object_md and object_trap

* object_js OK

* object_goroiwa

* object_gs

* object_nwc

* object_niw

* object_ane

* object_os_anime OK

* object_d_hsblock OK

* object_fz OK

* object_ru2 OK

* fixed object_mag

* object_cow OK

* object_spot01_objects OK

* object_spot15_obj

* object_umajump OK

* object_spot18_obj

* object_spot12_obj

* fix symbols in z_item_b_heart

* object_bdan_objects & object_bowl

* object_ddan_objects

* object_owl OK

* object_spot01_matoyab.xml OK

* object_haka OK

* object_heavy_object

* object_ingate and objet_menkuri_objects

* objet_spot00_break & object_relay_objects OK

* object_spot01_matoya OK

* object_spot06_objects OK

* undefined_syms

* object_spot08_obj OK

* object_efc_doughnut & object_zg

* object_ik OK

* object_vm

* object_ei OK

* object_ds OK

* updated spec

* map_48x85_static OK

* object_zl1 & object_peehat ok

* some z_parameter naming and other undefined symbol stuff, object_yukabyun OK

* object_bubble & object_fw ok

* object_shopnuts

* restore delete file

* object_timeblock OK

* object_d_lift OK

* object_kibako2 OK

* object_mamenoki OK

* matches

* remove unused asm

* object_mag ok now

* fixed object_ani

* done for now, im tired

* object_bdan_objects fixed up

* fix bdan

* object_bombf fixed

* object_bowl fixed up

* object_cow fixed

* did more, im tired

* fixed some stuff in object_ddan_objects

* fix object_ddan_object

* object_door_gerudo fixed

* object_ds fix

* object_dy progress

* fixed great fairy

* some more

* more

* object_haka fix

* progress

* ingo_gate fixed

* object_js

* forgot collision

* object_relay_objects fixed

* object_kibako2

* object_mag fixed

* u64* to void*

* more u64* to void*

* object_mamenoki fix

* object_mastergolon & object_masterkokirihead fix

* mido is weird

* fixed build

* fix object_menkuri_objects

* add missing textures in object_menkuri_objects

* object_ms

* fixed object_peehat

* some cleanup stuff

* object_zg fix

* object_spot00_break fix

* object_niw fix

* object_nwc fixed

* object_ru2 object_rr and some of object_owl fix

* object_spot15_obj fix

* business scrub

* object_spot01_matoya fixed

* object_spot18_obj fix

* object_spot01_objects fix

* object_spot04_objects fix

* object_spot04_objects actually fixed

* object_spot12_obj fix

* object_timeblock fix

* object_spot06_objects fixed

* object_spot08_obj fix

* spot01_matoyab fix

* object_trap fix

* object_umajump fix

* object_vm fix

* z_en_niw_lady fix

* object_yukabyun fix

* object_zl1 fixed

* added offsets to object_os_anime

* object_md fix

* object_ane fix

* object_aob fix

* add palette comment

* object_spot00_objects fix

* spot00 fix

* remove unused asm

* updates

* Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815

* Updated object_bdan_objects, ran format.sh

* Change rgb5a1 to rgba16 in my object xmls

* Addressed Anghelo's comments

* review

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 11:53:58 -04:00

53 lines
3.1 KiB
XML

<Root>
<File Name="object_peehat" Segment="6">
<!-- Peehat Skeleton -->
<Skeleton Name="gPeehatSkel" Type="Normal" LimbType="Standard" Offset="0x1C80"/>
<!-- Peehat Limbs -->
<Limb Name="gPeehatRootLimb" Type="Standard" Offset="0x1B10"/>
<Limb Name="gPeehatBodyRootLimb" Type="Standard" Offset="0x1B1C"/>
<Limb Name="gPeehatBodyLimb" Type="Standard" Offset="0x1B28"/>
<Limb Name="gPeehatWingStructureRootLimb" Type="Standard" Offset="0x1B34"/>
<Limb Name="gPeehatWing1RootLimb" Type="Standard" Offset="0x1B40"/>
<Limb Name="gPeehatLimb_1B4C" Type="Standard" Offset="0x1B4C"/>
<Limb Name="gPeehatWing1Limb" Type="Standard" Offset="0x1B58"/>
<Limb Name="gPeehatWing2RootLimb" Type="Standard" Offset="0x1B64"/>
<Limb Name="gPeehatLimb_1B70" Type="Standard" Offset="0x1B70"/>
<Limb Name="gPeehatWing2Limb" Type="Standard" Offset="0x1B7C"/>
<Limb Name="gPeehatWing3RootLimb" Type="Standard" Offset="0x1B88"/>
<Limb Name="gPeehatLimb_1B94" Type="Standard" Offset="0x1B94"/>
<Limb Name="gPeehatWing3Limb" Type="Standard" Offset="0x1BA0"/>
<Limb Name="gPeehatWing4RootLimb" Type="Standard" Offset="0x1BAC"/>
<Limb Name="gPeehatLimb_1BB8" Type="Standard" Offset="0x1BB8"/>
<Limb Name="gPeehatWing4Limb" Type="Standard" Offset="0x1BC4"/>
<Limb Name="gPeehatWing5RootLimb" Type="Standard" Offset="0x1BD0"/>
<Limb Name="gPeehatLimb_1BDC" Type="Standard" Offset="0x1BDC"/>
<Limb Name="gPeehatWing5Limb" Type="Standard" Offset="0x1BE8"/>
<Limb Name="gPeehatWing6RootLimb" Type="Standard" Offset="0x1BF4"/>
<Limb Name="gPeehatLimb_1C00" Type="Standard" Offset="0x1C00"/>
<Limb Name="gPeehatWing6Limb" Type="Standard" Offset="0x1C0C"/>
<Limb Name="gPeehatTopLimb" Type="Standard" Offset="0x1C18"/>
<!-- Peehat Limb DisplayLists -->
<DList Name="gPeehatBodyDL" Offset="0x12F0"/>
<DList Name="gPeehatWing1DL" Offset="0x0ED0"/>
<DList Name="gPeehatWing2DL" Offset="0x0F60"/>
<DList Name="gPeehatWing3DL" Offset="0x0FF0"/>
<DList Name="gPeehatWing4DL" Offset="0x1080"/>
<DList Name="gPeehatWing5DL" Offset="0x1110"/>
<DList Name="gPeehatWing6DL" Offset="0x11A0"/>
<DList Name="gPeehatTopDL" Offset="0x1230"/>
<!-- Peehat DisplayList Textures -->
<Texture Name="gPeehatLowerBodyTex" OutName="lower_body" Format="rgba16" Width="8" Height="8" Offset="0x1410"/>
<Texture Name="gPeehatLeafTopTex" OutName="leaf_top" Format="rgba16" Width="16" Height="32" Offset="0x1490"/>
<Texture Name="gPeehatWingTex" OutName="wing" Format="rgba16" Width="8" Height="32" Offset="0x1890"/>
<Texture Name="gPeehatUpperBodyTex" OutName="upper_body" Format="rgba16" Width="8" Height="8" Offset="0x1A90"/>
<!-- Peehat Animations -->
<Animation Name="gPeehatLandingAnim" Offset="0x350"/>
<Animation Name="gPeehatFlyingAnim" Offset="0x5C4"/>
<Animation Name="gPeehatRecoilAnim" Offset="0x844"/>
<Animation Name="gPeehatRisingAnim" Offset="0x9C4"/>
</File>
</Root>