mirror of
https://github.com/zeldaret/oot.git
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566d107e55
* OK * Some naming * Name more, correct typo in Biri, extract skel * just Draws need names, fix typos in bili and warp1 * Decompile object_vali and add symbols * Few more names * Bari naming done * object_bl completed, symbols added * Label object_bl * Formatter * delete asm * review changes * review changes * review
63 lines
4.3 KiB
XML
63 lines
4.3 KiB
XML
<Root>
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<File Name="object_vali" Segment="6">
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<!-- Bari animations -->
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<Animation Name="gBariWaitingAnim" Offset="0x710"/><!-- Flap arms wide -->
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<Animation Name="gBariRetaliatingAnim" Offset="0x854"/><!-- Swing arms up quickly -->
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<Animation Name="gBariMovingArmsDownAnim" Offset="0xB34"/><!-- Fold arms down -->
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<Animation Name="gBariUnusedAnim_000D9C" Offset="0xD9C"/><!-- Arms down, moving back and forth a little -->
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<Animation Name="gBariLurkingAnim" Offset="0x14AC"/><!-- Flap arms medium and slow -->
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<!-- Bari DLists -->
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<DList Name="gBariInnerHoodDL" Offset="0x2610"/>
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<DList Name="gBariNucleusDL" Offset="0x2740"/>
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<DList Name="gBariOuterHoodDL" Offset="0x27D8"/>
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<DList Name="gBariRightMandibleDL" Offset="0x2968"/>
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<DList Name="gBariLeftMandibleDL" Offset="0x2A28"/>
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<DList Name="gBariRightClawTipDL" Offset="0x2AE8"/>
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<DList Name="gBariRightClawBodyDL" Offset="0x2B80"/>
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<DList Name="gBariRightForearmDL" Offset="0x2C20"/>
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<DList Name="gBariRightUpperArmDL" Offset="0x2D50"/>
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<DList Name="gBariLeftClawTipDL" Offset="0x2DF8"/>
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<DList Name="gBariLeftClawBodyDL" Offset="0x2E90"/>
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<DList Name="gBariLeftForearmDL" Offset="0x2F30"/>
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<DList Name="gBariLeftUpperArmDL" Offset="0x3060"/>
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<!-- Bari DList textures -->
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<Texture Name="gBariNucleusTex" OutName="bari_nucleus" Format="ia16" Width="32" Height="32" Offset="0x3108"/>
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<Texture Name="gBariMandibleClawTex" OutName="bari_mandible_claw" Format="ia16" Width="8" Height="8" Offset="0x3908"/>
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<Texture Name="gBariOuterHoodForearmTex" OutName="bari_outer_hood_forearm" Format="ia16" Width="16" Height="32" Offset="0x3988"/>
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<Texture Name="gBariOuterHoodBottomTex" OutName="bari_outer_hood_bottom" Format="ia16" Width="8" Height="16" Offset="0x3D88"/>
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<Texture Name="gBariInnerHoodTex" OutName="bari_inner_hood" Format="ia16" Width="32" Height="32" Offset="0x3E88"/>
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<!-- Bari Limbs and Skeleton -->
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<Limb Name="gBariNucleusBaseLimb" Type="Standard" Offset="0x4688"/>
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<Limb Name="gBariNucleusLimb" Type="Standard" Offset="0x4694"/>
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<Limb Name="gBariRightMandibleBaseBaseLimb" Type="Standard" Offset="0x46A0"/>
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<Limb Name="gBariRightMandibleBaseLimb" Type="Standard" Offset="0x46AC"/>
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<Limb Name="gBariRightMandibleLimb" Type="Standard" Offset="0x46B8"/>
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<Limb Name="gBariLeftMandibleBaseBaseLimb" Type="Standard" Offset="0x46C4"/>
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<Limb Name="gBariLeftMandibleBaseLimb" Type="Standard" Offset="0x46D0"/>
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<Limb Name="gBariLeftMandibleLimb" Type="Standard" Offset="0x46DC"/>
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<Limb Name="gBariLeftArmBaseLimb" Type="Standard" Offset="0x46E8"/>
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<Limb Name="gBariLeftUpperArmBaseLimb" Type="Standard" Offset="0x46F4"/>
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<Limb Name="gBariLeftForearmBaseLimb" Type="Standard" Offset="0x4700"/>
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<Limb Name="gBariLeftClawBodyBaseLimb" Type="Standard" Offset="0x470C"/>
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<Limb Name="gBariLeftClawTipBaseLimb" Type="Standard" Offset="0x4718"/>
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<Limb Name="gBariLeftClawTipLimb" Type="Standard" Offset="0x4724"/>
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<Limb Name="gBariLeftClawBodyLimb" Type="Standard" Offset="0x4730"/>
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<Limb Name="gBariLeftForearmLimb" Type="Standard" Offset="0x473C"/>
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<Limb Name="gBariLeftUpperArmLimb" Type="Standard" Offset="0x4748"/>
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<Limb Name="gBariRightArmBaseLimb" Type="Standard" Offset="0x4754"/>
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<Limb Name="gBariRightUpperArmBaseLimb" Type="Standard" Offset="0x4760"/>
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<Limb Name="gBariRightForearmBaseLimb" Type="Standard" Offset="0x476C"/>
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<Limb Name="gBariRightClawBodyBaseLimb" Type="Standard" Offset="0x4778"/>
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<Limb Name="gBariRightClawTipBaseLimb" Type="Standard" Offset="0x4784"/>
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<Limb Name="gBariRightClawTipLimb" Type="Standard" Offset="0x4790"/>
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<Limb Name="gBariRightClawBodyLimb" Type="Standard" Offset="0x479C"/>
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<Limb Name="gBariRightForearmLimb" Type="Standard" Offset="0x47A8"/>
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<Limb Name="gBariRightUpperArmLimb" Type="Standard" Offset="0x47B4"/>
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<Limb Name="gBariInnerHoodLimb" Type="Standard" Offset="0x47C0"/>
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<Limb Name="gBariOuterHoodLimb" Type="Standard" Offset="0x47CC"/>
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<Skeleton Name="gBariSkel" Type="Normal" LimbType="Standard" Offset="0x4848"/>
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</File>
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</Root>
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