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oot/asm/non_matchings/code/z_kankyo
fig02 1639417327
code_80110450 (game over) OK* (#739)
* OK (sort of)

* remove hack

* clean up comments
2021-03-28 19:50:46 -04:00
..
func_8006F0A0.s
func_8006F0D4.s
func_8006F0FC.s
func_8006F9BC.s
func_8006F93C.s
func_8006F140.s Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
func_8006FB94.s
func_8006FC88.s
func_80070C24.s document code_8008E6A0 (frame advance) (#737) 2021-03-28 19:35:16 -04:00
func_80073A5C.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
func_80074CE8.s
func_80074D6C.s
func_80074FF4.s
func_80075B44.s
func_80075E68.s
func_800706A0.s
func_800730DC.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
func_800750C0.s Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
func_800753C4.s
func_800758AC.s
func_800766C4.s
func_800773A8.s
func_800776E4.s
func_8007542C.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
func_8007672C.s
func_80070600.s
func_80070718.s
func_80073988.s Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
func_80074704.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
func_80076934.s
func_80077600.s
func_80077624.s
func_80077684.s
Kankyo_FadeInGameOverLights.s code_80110450 (game over) OK* (#739) 2021-03-28 19:50:46 -04:00
Kankyo_FadeOutGameOverLights.s code_80110450 (game over) OK* (#739) 2021-03-28 19:50:46 -04:00
Kankyo_InitGameOverLights.s code_80110450 (game over) OK* (#739) 2021-03-28 19:50:46 -04:00