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oot/assets/xml/objects/object_dy_obj.xml
Lucas Shaw 0f644b7545
Decompiled A LOT of objects (#815)
* .

* remove tools/ZAP2 from origin master

* object_spot04_objects

* remove accidentally added xml

* object_spot00_objects

* object_bombf ok

* object_dy_obj

* object_masterzoora

* object_mastergolon and object_masterkokirihead

* object_aob

* object_gt

* object_gt

* object_geff

* object_mag kinda

* object_gjyo_objects OK

* object_ani OK

* object_door_gerudo

* object_md and object_trap

* object_js OK

* object_goroiwa

* object_gs

* object_nwc

* object_niw

* object_ane

* object_os_anime OK

* object_d_hsblock OK

* object_fz OK

* object_ru2 OK

* fixed object_mag

* object_cow OK

* object_spot01_objects OK

* object_spot15_obj

* object_umajump OK

* object_spot18_obj

* object_spot12_obj

* fix symbols in z_item_b_heart

* object_bdan_objects & object_bowl

* object_ddan_objects

* object_owl OK

* object_spot01_matoyab.xml OK

* object_haka OK

* object_heavy_object

* object_ingate and objet_menkuri_objects

* objet_spot00_break & object_relay_objects OK

* object_spot01_matoya OK

* object_spot06_objects OK

* undefined_syms

* object_spot08_obj OK

* object_efc_doughnut & object_zg

* object_ik OK

* object_vm

* object_ei OK

* object_ds OK

* updated spec

* map_48x85_static OK

* object_zl1 & object_peehat ok

* some z_parameter naming and other undefined symbol stuff, object_yukabyun OK

* object_bubble & object_fw ok

* object_shopnuts

* restore delete file

* object_timeblock OK

* object_d_lift OK

* object_kibako2 OK

* object_mamenoki OK

* matches

* remove unused asm

* object_mag ok now

* fixed object_ani

* done for now, im tired

* object_bdan_objects fixed up

* fix bdan

* object_bombf fixed

* object_bowl fixed up

* object_cow fixed

* did more, im tired

* fixed some stuff in object_ddan_objects

* fix object_ddan_object

* object_door_gerudo fixed

* object_ds fix

* object_dy progress

* fixed great fairy

* some more

* more

* object_haka fix

* progress

* ingo_gate fixed

* object_js

* forgot collision

* object_relay_objects fixed

* object_kibako2

* object_mag fixed

* u64* to void*

* more u64* to void*

* object_mamenoki fix

* object_mastergolon & object_masterkokirihead fix

* mido is weird

* fixed build

* fix object_menkuri_objects

* add missing textures in object_menkuri_objects

* object_ms

* fixed object_peehat

* some cleanup stuff

* object_zg fix

* object_spot00_break fix

* object_niw fix

* object_nwc fixed

* object_ru2 object_rr and some of object_owl fix

* object_spot15_obj fix

* business scrub

* object_spot01_matoya fixed

* object_spot18_obj fix

* object_spot01_objects fix

* object_spot04_objects fix

* object_spot04_objects actually fixed

* object_spot12_obj fix

* object_timeblock fix

* object_spot06_objects fixed

* object_spot08_obj fix

* spot01_matoyab fix

* object_trap fix

* object_umajump fix

* object_vm fix

* z_en_niw_lady fix

* object_yukabyun fix

* object_zl1 fixed

* added offsets to object_os_anime

* object_md fix

* object_ane fix

* object_aob fix

* add palette comment

* object_spot00_objects fix

* spot00 fix

* remove unused asm

* updates

* Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815

* Updated object_bdan_objects, ran format.sh

* Change rgb5a1 to rgba16 in my object xmls

* Addressed Anghelo's comments

* review

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 11:53:58 -04:00

121 lines
8.7 KiB
XML

<Root>
<File Name="object_dy_obj" Segment="6">
<!-- Great Fairy Skeleton -->
<Skeleton Name="gGreatFairySkel" Type="Flex" LimbType="Standard" Offset="0x1C450"/>
<!-- Great Fairy Limbs -->
<Limb Name="gGreatFairyRootLimb" Type="Standard" Offset="0x1C2A0"/>
<Limb Name="gGreatFairyLeftThighLimb" Type="Standard" Offset="0x1C2AC"/>
<Limb Name="gGreatFairyLeftLegLimb" Type="Standard" Offset="0x1C2B8"/>
<Limb Name="gGreatFairyLeftFootLimb" Type="Standard" Offset="0x1C2C4"/>
<Limb Name="gGreatFairyRightThighLimb" Type="Standard" Offset="0x1C2D0"/>
<Limb Name="gGreatFairyRightLegLimb" Type="Standard" Offset="0x1C2DC"/>
<Limb Name="gGreatFairyRightFootLimb" Type="Standard" Offset="0x1C2E8"/>
<Limb Name="gGreatFairyTorsoLimb" Type="Standard" Offset="0x1C2F4"/>
<Limb Name="gGreatFairyLeftUpperArmLimb" Type="Standard" Offset="0x1C300"/>
<Limb Name="gGreatFairyLeftForearmLimb" Type="Standard" Offset="0x1C30C"/>
<Limb Name="gGreatFairyLeftHandLimb" Type="Standard" Offset="0x1C318"/>
<Limb Name="gGreatFairyRightUpperArmLimb" Type="Standard" Offset="0x1C324"/>
<Limb Name="gGreatFairyRightForearmLimb" Type="Standard" Offset="0x1C330"/>
<Limb Name="gGreatFairyRightHandLimb" Type="Standard" Offset="0x1C33C"/>
<Limb Name="gGreatFairyHeadLimb" Type="Standard" Offset="0x1C348"/>
<Limb Name="gGreatFairyMiddleHairLowerPartLimb" Type="Standard" Offset="0x1C354"/>
<Limb Name="gGreatFairyMiddleHairMiddlePartLimb" Type="Standard" Offset="0x1C360"/>
<Limb Name="gGreatFairyMiddleHairUpperPartLimb" Type="Standard" Offset="0x1C36C"/>
<Limb Name="gGreatFairyMiddleHairTipLimb" Type="Standard" Offset="0x1C378"/>
<Limb Name="gGreatFairyLeftHairLowerPartLimb" Type="Standard" Offset="0x1C384"/>
<Limb Name="gGreatFairyLeftHairMiddlePartLimb" Type="Standard" Offset="0x1C390"/>
<Limb Name="gGreatFairyLeftHairUpperPartLimb" Type="Standard" Offset="0x1C39C"/>
<Limb Name="gGreatFairyLeftHairTipLimb" Type="Standard" Offset="0x1C3A8"/>
<Limb Name="gGreatFairyRightHairLowerPartLimb" Type="Standard" Offset="0x1C3B4"/>
<Limb Name="gGreatFairyRightHairMiddlePartLimb" Type="Standard" Offset="0x1C3C0"/>
<Limb Name="gGreatFairyRightHairUpperPartLimb" Type="Standard" Offset="0x1C3CC"/>
<Limb Name="gGreatFairyRightHairTipLimb" Type="Standard" Offset="0x1C3D8"/>
<!-- Great Fairy Limb DisplayLists -->
<DList Name="gGreatFairyWaistDL" Offset="0x136D0"/>
<DList Name="gGreatFairyLeftThighDL" Offset="0x160D8"/>
<DList Name="gGreatFairyLeftLegDL" Offset="0x16358"/>
<DList Name="gGreatFairyLeftFootDL" Offset="0x164C8"/>
<DList Name="gGreatFairyRightThighDL" Offset="0x15A58"/>
<DList Name="gGreatFairyRightLegDL" Offset="0x15E40"/>
<DList Name="gGreatFairyRightFootDL" Offset="0x15FB0"/>
<DList Name="gGreatFairyTorsoDL" Offset="0x137F8"/>
<DList Name="gGreatFairyLeftUpperArmDL" Offset="0x154F0"/>
<DList Name="gGreatFairyLeftForearmDL" Offset="0x15628"/>
<DList Name="gGreatFairyLeftHandDL" Offset="0x15860"/>
<DList Name="gGreatFairyRightUpperArmDL" Offset="0x15018"/>
<DList Name="gGreatFairyRightForearmDL" Offset="0x15150"/>
<DList Name="gGreatFairyRightHandDL" Offset="0x152F8"/>
<DList Name="gGreatFairyHeadDL" Offset="0x13BE8"/>
<DList Name="gGreatFairyMiddleHairLowerPartDL" Offset="0x14B80"/>
<DList Name="gGreatFairyMiddleHairMiddlePartDL" Offset="0x14D10"/>
<DList Name="gGreatFairyMiddleHairUpperPartDL" Offset="0x14E18"/>
<DList Name="gGreatFairyMiddleHairTipDL" Offset="0x14F20"/>
<DList Name="gGreatFairyLeftHairLowerPartDL" Offset="0x14680"/>
<DList Name="gGreatFairyLeftHairMiddlePartDL" Offset="0x14810"/>
<DList Name="gGreatFairyLeftHairUpperPartDL" Offset="0x14910"/>
<DList Name="gGreatFairyLeftHairTipDL" Offset="0x14A88"/>
<DList Name="gGreatFairyRightHairLowerPartDL" Offset="0x14200"/>
<DList Name="gGreatFairyRightHairMiddlePartDL" Offset="0x14310"/>
<DList Name="gGreatFairyRightHairUpperPartDL" Offset="0x14488"/>
<DList Name="gGreatFairyRightHairTipDL" Offset="0x14588"/>
<!-- Other DisplayLists -->
<DList Name="gGreatFairyBetaDL" Offset="0xD1B0"/>
<DList Name="gGreatFairyFlowerDL" Offset="0xDC68"/>
<DList Name="gGreatFairyParticleAppearDL" Offset="0x5860"/>
<DList Name="gGreatFairyParticleAliveDL" Offset="0x58D8"/>
<DList Name="gGreatFairySpiralBeamDL" Offset="0x1C160"/>
<!-- Great Fairy Palettes -->
<Texture Name="gGreatFairyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x165F0"/>
<!-- Great Fairy DisplayList Textures -->
<Texture Name="gGreatFairyParticleTex" OutName="particle" Format="i4" Width="32" Height="32" Offset="0x58F0"/>
<Texture Name="gGreatFairyBetaGradient1Tex" OutName="beta_gradient_1" Format="rgba16" Width="32" Height="32" Offset="0x86B0"/>
<Texture Name="gGreatFairyBetaGradient2Tex" OutName="beta_gradient_2" Format="rgba16" Width="32" Height="32" Offset="0x8EB0"/>
<Texture Name="gGreatFairyBetaClothesTex" OutName="beta_clothes" Format="rgba16" Width="16" Height="16" Offset="0x96B0"/>
<Texture Name="gGreatFairyFlowerTex" OutName="flower" Format="ia16" Width="32" Height="32" Offset="0x98B0"/>
<Texture Name="gGreatFairyBootPatternTex" OutName="boot_pattern" Format="ci8" Width="32" Height="64" Offset="0x167F0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyLeavesPattern1Tex" OutName="leaves_pattern_1" Format="ci8" Width="32" Height="32" Offset="0x16FF0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairySkinGradient" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x173F0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyLeavesPattern2Tex" OutName="leaves_pattern_2" Format="rgba16" Width="32" Height="16" Offset="0x17430"/>
<Texture Name="gGreatFairyHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x17830" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyEar1Tex" OutName="ear_1" Format="ci8" Width="8" Height="8" Offset="0x1B130" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyEar2Tex" OutName="ear_2" Format="ci8" Width="8" Height="8" Offset="0x1B170" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x1B1B0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairyLeavesPattern3Tex" OutName="leaves_pattern_3" Format="ci8" Width="32" Height="32" Offset="0x1B2B0" TlutOffset="0x165F0"/>
<Texture Name="gGreatFairySpiralBeamPatternTex" OutName="spiral_beam_pattern" Format="i8" Width="16" Height="16" Offset="0x1B6B0"/>
<Texture Name="gGreatFairySpiralBeamGradientTex" OutName="spiral_beam_gradient" Format="i8" Width="32" Height="64" Offset="0x1B7B0"/>
<!-- Great Fairy Eye Textures -->
<Texture Name="gGreatFairyEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x17930"/>
<Texture Name="gGreatFairyEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x18130"/>
<Texture Name="gGreatFairyEyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18930"/>
<!-- Great Fairy Mouth Textures -->
<Texture Name="gGreatFairyMouthClosedTex" OutName="mouth_closed" Format="rgba16" Width="64" Height="32" Offset="0x19130"/>
<Texture Name="gGreatFairyMouthOpenTex" OutName="mouth_open" Format="rgba16" Width="64" Height="32" Offset="0x1A130"/>
<!-- Great Fairy Animations -->
<Animation Name="gGreatFairyAnim_000108" Offset="0x108"/>
<Animation Name="gGreatFairySpellFountainSpinShrinkAnim" Offset="0x92C"/>
<Animation Name="gGreatFairyLayingSidewaysAnim" Offset="0x1DF0"/>
<Animation Name="gGreatFairyLayingDownTransitionAnim" Offset="0x31C0"/>
<Animation Name="gGreatFairyAfterSpellAnim" Offset="0x4344"/>
<Animation Name="gGreatFairyAnim_005810" Offset="0x5810"/>
<Animation Name="gGreatFairyJewelFountainSpinShrinkAnim" Offset="0x5E60"/>
<Animation Name="gGreatFairyGivingUpgradeAnim" Offset="0x69E8"/>
<Animation Name="gGreatFairyAfterUpgradeAnim" Offset="0x7CA8"/>
<Animation Name="gGreatFairySittingTransitionAnim" Offset="0x8698"/>
<Animation Name="gGreatFairySittingAnim" Offset="0x1D514"/>
<!-- Spiral Beam Vertices -->
<Array Name="gGreatFairySpiralBeamVtx" Count="27" Offset="0x1BFB0">
<Vtx/>
</Array>
</File>
</Root>