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oot/assets/xml/objects/object_nb.xml
Lucas Shaw 0f644b7545
Decompiled A LOT of objects (#815)
* .

* remove tools/ZAP2 from origin master

* object_spot04_objects

* remove accidentally added xml

* object_spot00_objects

* object_bombf ok

* object_dy_obj

* object_masterzoora

* object_mastergolon and object_masterkokirihead

* object_aob

* object_gt

* object_gt

* object_geff

* object_mag kinda

* object_gjyo_objects OK

* object_ani OK

* object_door_gerudo

* object_md and object_trap

* object_js OK

* object_goroiwa

* object_gs

* object_nwc

* object_niw

* object_ane

* object_os_anime OK

* object_d_hsblock OK

* object_fz OK

* object_ru2 OK

* fixed object_mag

* object_cow OK

* object_spot01_objects OK

* object_spot15_obj

* object_umajump OK

* object_spot18_obj

* object_spot12_obj

* fix symbols in z_item_b_heart

* object_bdan_objects & object_bowl

* object_ddan_objects

* object_owl OK

* object_spot01_matoyab.xml OK

* object_haka OK

* object_heavy_object

* object_ingate and objet_menkuri_objects

* objet_spot00_break & object_relay_objects OK

* object_spot01_matoya OK

* object_spot06_objects OK

* undefined_syms

* object_spot08_obj OK

* object_efc_doughnut & object_zg

* object_ik OK

* object_vm

* object_ei OK

* object_ds OK

* updated spec

* map_48x85_static OK

* object_zl1 & object_peehat ok

* some z_parameter naming and other undefined symbol stuff, object_yukabyun OK

* object_bubble & object_fw ok

* object_shopnuts

* restore delete file

* object_timeblock OK

* object_d_lift OK

* object_kibako2 OK

* object_mamenoki OK

* matches

* remove unused asm

* object_mag ok now

* fixed object_ani

* done for now, im tired

* object_bdan_objects fixed up

* fix bdan

* object_bombf fixed

* object_bowl fixed up

* object_cow fixed

* did more, im tired

* fixed some stuff in object_ddan_objects

* fix object_ddan_object

* object_door_gerudo fixed

* object_ds fix

* object_dy progress

* fixed great fairy

* some more

* more

* object_haka fix

* progress

* ingo_gate fixed

* object_js

* forgot collision

* object_relay_objects fixed

* object_kibako2

* object_mag fixed

* u64* to void*

* more u64* to void*

* object_mamenoki fix

* object_mastergolon & object_masterkokirihead fix

* mido is weird

* fixed build

* fix object_menkuri_objects

* add missing textures in object_menkuri_objects

* object_ms

* fixed object_peehat

* some cleanup stuff

* object_zg fix

* object_spot00_break fix

* object_niw fix

* object_nwc fixed

* object_ru2 object_rr and some of object_owl fix

* object_spot15_obj fix

* business scrub

* object_spot01_matoya fixed

* object_spot18_obj fix

* object_spot01_objects fix

* object_spot04_objects fix

* object_spot04_objects actually fixed

* object_spot12_obj fix

* object_timeblock fix

* object_spot06_objects fixed

* object_spot08_obj fix

* spot01_matoyab fix

* object_trap fix

* object_umajump fix

* object_vm fix

* z_en_niw_lady fix

* object_yukabyun fix

* object_zl1 fixed

* added offsets to object_os_anime

* object_md fix

* object_ane fix

* object_aob fix

* add palette comment

* object_spot00_objects fix

* spot00 fix

* remove unused asm

* updates

* Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815

* Updated object_bdan_objects, ran format.sh

* Change rgb5a1 to rgba16 in my object xmls

* Addressed Anghelo's comments

* review

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 11:53:58 -04:00

118 lines
9.7 KiB
XML

<Root>
<File Name="object_nb" Segment="6">
<!-- Nabooru Skeleton -->
<Skeleton Name="gNabooruSkel" Type="Flex" LimbType="Standard" Offset="0x181C8"/>
<!-- Nabooru Limbs -->
<Limb Name="gNabooruRootLimb" Type="Standard" Offset="0x180A8"/>
<Limb Name="gNabooruLeftThighLimb" Type="Standard" Offset="0x180B4"/>
<Limb Name="gNabooruLeftShinLimb" Type="Standard" Offset="0x180C0"/>
<Limb Name="gNabooruLeftFootLimb" Type="Standard" Offset="0x180CC"/>
<Limb Name="gNabooruRightThighLimb" Type="Standard" Offset="0x180D8"/>
<Limb Name="gNabooruRightShinLimb" Type="Standard" Offset="0x180E4"/>
<Limb Name="gNabooruRightFootLimb" Type="Standard" Offset="0x180F0"/>
<Limb Name="gNabooruTorsoLimb" Type="Standard" Offset="0x180FC"/>
<Limb Name="gNabooruLeftUpperArmLimb" Type="Standard" Offset="0x18108"/>
<Limb Name="gNabooruLeftForearmLimb" Type="Standard" Offset="0x18114"/>
<Limb Name="gNabooruLeftHandLimb" Type="Standard" Offset="0x18120"/>
<Limb Name="gNabooruRightUpperArmLimb" Type="Standard" Offset="0x1812C"/>
<Limb Name="gNabooruRightForearmLimb" Type="Standard" Offset="0x18138"/>
<Limb Name="gNabooruRightHandLimb" Type="Standard" Offset="0x18144"/>
<Limb Name="gNabooruHeadLimb" Type="Standard" Offset="0x18150"/>
<Limb Name="gNabooruBlankLimb" Type="Standard" Offset="0x1815C"/>
<Limb Name="gNabooruPonytailLimb" Type="Standard" Offset="0x18168"/>
<Limb Name="gNabooruWaistLimb" Type="Standard" Offset="0x18174"/>
<!-- Nabooru Limb DisplayLists -->
<DList Name="gNabooruHeadMouthOpenDL" Offset="0x13158"/>
<DList Name="gNabooruLeftThighDL" Offset="0x17B40"/>
<DList Name="gNabooruLeftShinDL" Offset="0x17D80"/>
<DList Name="gNabooruLeftFootDL" Offset="0x12F50"/>
<DList Name="gNabooruRightThighDL" Offset="0x17658"/>
<DList Name="gNabooruRightShinDL" Offset="0x17818"/>
<DList Name="gNabooruRightFootDL" Offset="0x12D48"/>
<DList Name="gNabooruTorsoDL" Offset="0x16848"/>
<DList Name="gNabooruLeftUpperArmDL" Offset="0x172D8"/>
<DList Name="gNabooruLeftForearmDL" Offset="0x174A0"/>
<DList Name="gNabooruLeftHandDL" Offset="0x126B8"/>
<DList Name="gNabooruRightUpperArmDL" Offset="0x16FE0"/>
<DList Name="gNabooruRightForearmDL" Offset="0x17120"/>
<DList Name="gNabooruRightHandDL" Offset="0x12A00"/>
<DList Name="gNabooruHeadMouthClosedDL" Offset="0x114A8"/>
<DList Name="gNabooruBlankDL" Offset="0x125A0"/>
<DList Name="gNabooruPonytailDL" Offset="0x125A8"/>
<DList Name="gNabooruWaistDL" Offset="0x16490"/>
<!-- Nabooru palettes -->
<Texture Name="gNabooru1TLUT" OutName="nabooru_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x096B0"/>
<Texture Name="gNabooru2TLUT" OutName="nabooru_2_tlut" Format="rgba16" Width="4" Height="59" Offset="0x0AE70"/>
<Texture Name="gNabooru3TLUT" OutName="nabooru_3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0B048"/>
<!-- Nabooru Displaylist Textures -->
<Texture Name="gNabooruClothesButtonsTex" OutName="nabooru_clothes_buttons" Format="ci8" Width="16" Height="16" Offset="0x098B0"/>
<Texture Name="gNabooruSkinGradient1Tex" OutName="nabooru_skin_gradient_1" Format="ci8" Width="8" Height="8" Offset="0x099B0"/>
<Texture Name="gNabooruNavelTex" OutName="nabooru_navel" Format="ci8" Width="16" Height="16" Offset="0x099F0"/>
<Texture Name="gNabooruPendantJewelTex" OutName="nabooru_pendant_jewel" Format="ci8" Width="32" Height="32" Offset="0x09AF0"/>
<Texture Name="gNabooruCleavageTex" OutName="nabooru_cleavage" Format="ci8" Width="8" Height="8" Offset="0x09EF0"/>
<Texture Name="gNabooruTopFabricPatternTex" OutName="nabooru_top_fabric_pattern" Format="rgba16" Width="16" Height="16" Offset="0x09F30"/>
<Texture Name="gNabooruAnkleBraceletTex" OutName="nabooru_ankle_bracelet" Format="ci8" Width="16" Height="16" Offset="0x0A130"/>
<Texture Name="gNabooruTrousersShadowTex" OutName="nabooru_trousers_shadow" Format="ci8" Width="8" Height="8" Offset="0x0A230"/>
<Texture Name="gNabooruTrousersFabricTex" OutName="nabooru_trousers_fabric" Format="ci8" Width="16" Height="16" Offset="0x0A270"/>
<Texture Name="gNabooruTrouserCuffPatternTex" OutName="nabooru_trouser_cuff_pattern" Format="rgba16" Width="16" Height="16" Offset="0x0A370"/>
<Texture Name="gNabooruBeltJewelTex" OutName="nabooru_belt_jewel" Format="ci8" Width="16" Height="16" Offset="0x0A570"/>
<Texture Name="gNabooruBeltTex" OutName="nabooru_belt" Format="rgba16" Width="32" Height="32" Offset="0x0A670"/>
<Texture Name="gNabooruSkinGradient2Tex" OutName="nabooru_skin_gradient_2" Format="ci8" Width="8" Height="8" Offset="0x0B248"/><!-- Looks like 0x099B0, but uses 2TLUT -->
<Texture Name="gNabooruForeheadJewelSettingTopTex" OutName="nabooru_forehead_jewel_setting_top" Format="ci8" Width="8" Height="4" Offset="0x0B288"/>
<Texture Name="gNabooruForeheadJewelSettingBottomTex" OutName="nabooru_forehead_jewel_setting_bottom" Format="ci8" Width="8" Height="16" Offset="0x0B2A8"/>
<Texture Name="gNabooruForeheadJewelSettingSideTex" OutName="nabooru_forehead_jewel_setting_side" Format="ci8" Width="16" Height="16" Offset="0x0B328"/>
<Texture Name="gNabooruHairTex" OutName="nabooru_hair" Format="ci8" Width="16" Height="16" Offset="0x0B828"/>
<Texture Name="gNabooruForeheadJewelTex" OutName="nabooru_forehead_jewel" Format="ci8" Width="16" Height="16" Offset="0x0B928"/><!-- Looks like 0x0A570, but uses 2TLUT -->
<Texture Name="gNabooruEarTex" OutName="nabooru_ear" Format="ci8" Width="8" Height="16" Offset="0x0BA28"/>
<Texture Name="gNabooruFingersBackSideTex" OutName="nabooru_fingers_back_side" Format="ci8" Width="32" Height="32" Offset="0x0BAA8"/>
<Texture Name="gNabooruEarringsNecklaceArmletTex" OutName="nabooru_earrings_necklace_armlet" Format="rgba16" Width="32" Height="32" Offset="0x0BEA8"/>
<Texture Name="gNabooruPonytailCuffJewelTex" OutName="nabooru_ponytail_cuff_jewel" Format="ci8" Width="32" Height="32" Offset="0x0C6A8"/><!-- Looks like 0x09AF0, but uses 2TLUT -->
<Texture Name="gNabooruGloveHandBackTex" OutName="nabooru_glove_hand_back" Format="ci8" Width="16" Height="16" Offset="0x0CAA8"/><!-- Looks like 0x098B0, but uses 2TLUT -->
<Texture Name="gNabooruGloveHandPalmTex" OutName="nabooru_glove_hand_palm" Format="ci8" Width="8" Height="8" Offset="0x0CBA8"/>
<Texture Name="gNabooruShoeUpperMouthTex" OutName="nabooru_shoe_upper_mouth" Format="ci8" Width="8" Height="8" Offset="0x0CBE8"/>
<Texture Name="gNabooruShoeSoleTex" OutName="nabooru_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x0CC28"/>
<Texture Name="gNabooruTopOfFootTex" OutName="nabooru_top_of_foot" Format="ci8" Width="8" Height="16" Offset="0x0CC68"/>
<Texture Name="gNabooruFingersPalmSideTex" OutName="nabooru_fingers_palm_side" Format="ci8" Width="32" Height="32" Offset="0x0CCE8"/>
<Texture Name="gNabooruLipsTex" OutName="nabooru_lips" Format="rgba16" Width="8" Height="8" Offset="0x0DCE8"/>
<!-- Nabooru Eye Textures -->
<Texture Name="gNabooruEyeOpenTex" OutName="nabooru_eye_open" Format="ci8" Width="32" Height="32" Offset="0x0B428"/>
<Texture Name="gNabooruEyeHalfTex" OutName="nabooru_eye_half" Format="ci8" Width="32" Height="32" Offset="0x0D0E8"/>
<Texture Name="gNabooruEyeClosedTex" OutName="nabooru_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x0D4E8"/>
<Texture Name="gNabooruEyeWideTex" OutName="nabooru_eye_wide" Format="ci8" Width="32" Height="32" Offset="0x0D8E8"/>
<!-- Nabooru Animations -->
<Animation Name="gNabooruPuttingHandsTogetherCastingMagicAnim" Offset="0x00410"/>
<Animation Name="gNabooruSittingCrossLeggedAnim" Offset="0x00BC0"/>
<Animation Name="gNabooruTrappedInVortexRaisingArmAnim" Offset="0x01104"/>
<Animation Name="gNabooruSuckedByVortexAnim" Offset="0x01350"/>
<Animation Name="gNabooruTrappedInVortexPushingGroundAnim" Offset="0x01E7C"/>
<Animation Name="gNabooruRaisingArmsGivingMedallionAnim" Offset="0x0274C"/>
<Animation Name="gNabooruArmsRaisedGivingMedallionAnim" Offset="0x02B4C"/>
<Animation Name="gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim" Offset="0x02DBC"/>
<Animation Name="gNabooruOnOneKneeLookingLeftAnim" Offset="0x035A8"/>
<Animation Name="gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim" Offset="0x03954"/>
<Animation Name="gNabooruOnOneKneeLookingRightAnim" Offset="0x04030"/>
<Animation Name="gNabooruOnAllFoursAnim" Offset="0x046A8"/>
<Animation Name="gNabooruStandingHandsOnHipsAnim" Offset="0x04BB4"/>
<Animation Name="gNabooruStandingToWalkingTransitionAnim" Offset="0x04E60"/>
<Animation Name="gNabooruSittingCrossLeggedLookingUpRightAnim" Offset="0x05614"/>
<Animation Name="gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim" Offset="0x05CA4"/>
<Animation Name="gNabooruKneeingToRunningToHitAnim" Offset="0x06320"/>
<Animation Name="gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim" Offset="0x0676C"/>
<Animation Name="gNabooruKneeingAtCrawlspaceAnim" Offset="0x06E78"/>
<Animation Name="gNabooruCollapseFromStandingToKneelingTransitionAnim" Offset="0x08BD0"/>
<Animation Name="gNabooruWalkingAnim" Offset="0x09238"/>
<Animation Name="gNabooruStandingHandsOnHipsChamberOfSagesAnim" Offset="0x09694"/>
<!-- Nabooru unused vertices -->
<Array Name="gNabooruUnusedVtx_00EFF8" Count="31" Offset="0x0EFF8">
<Vtx/>
</Array>
</File>
</Root>