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https://github.com/zeldaret/oot.git
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5c147e5e03
* copy over the xml * Rename anims * A bunch of renames * minor extract_assets fixes * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "820678b4e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "820678b4e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change rgb5a1 to rgba16 * eye and eyebrows * some dlists * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6be9af65d" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6be9af65d" git-subrepo: version: "0.4.3" origin: "???" commit: "???"
32 lines
2.5 KiB
XML
32 lines
2.5 KiB
XML
<Root>
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<File Name="object_rs" Segment="6">
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<Animation Name="object_rs_Anim_00065C" Offset="0x65C"/>
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<DList Name="object_rs_DL_001FA0" Offset="0x1FA0"/>
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<DList Name="object_rs_DL_0021F8" Offset="0x21F8"/>
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<DList Name="object_rs_DL_0025F8" Offset="0x25F8"/>
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<DList Name="object_rs_DL_002730" Offset="0x2730"/>
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<DList Name="object_rs_DL_002860" Offset="0x2860"/>
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<DList Name="object_rs_DL_002A70" Offset="0x2A70"/>
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<DList Name="object_rs_DL_002BA8" Offset="0x2BA8"/>
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<DList Name="object_rs_DL_002CD8" Offset="0x2CD8"/>
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<Texture Name="object_rs_TLUT_002EE8" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
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<Texture Name="object_rs_Tex_0030E8" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8"/>
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<Texture Name="object_rs_Tex_003128" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128"/>
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<Texture Name="object_rs_Tex_003168" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168"/>
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<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968"/>
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<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68"/>
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<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168"/>
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<Texture Name="object_rs_Tex_004568" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568"/>
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<Texture Name="object_rs_Tex_004668" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
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<Texture Name="object_rs_Tex_0046E8" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8"/>
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<Limb Name="object_rs_Limb_0047E8" LimbType="Standard" Offset="0x47E8"/>
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<Limb Name="object_rs_Limb_0047F4" LimbType="Standard" Offset="0x47F4"/>
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<Limb Name="object_rs_Limb_004800" LimbType="Standard" Offset="0x4800"/>
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<Limb Name="object_rs_Limb_00480C" LimbType="Standard" Offset="0x480C"/>
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<Limb Name="object_rs_Limb_004818" LimbType="Standard" Offset="0x4818"/>
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<Limb Name="object_rs_Limb_004824" LimbType="Standard" Offset="0x4824"/>
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<Limb Name="object_rs_Limb_004830" LimbType="Standard" Offset="0x4830"/>
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<Limb Name="object_rs_Limb_00483C" LimbType="Standard" Offset="0x483C"/>
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<Skeleton Name="object_rs_Skel_004868" Type="Flex" LimbType="Standard" Offset="0x4868"/>
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</File>
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</Root>
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