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0b18419489
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
23 lines
1 KiB
XML
23 lines
1 KiB
XML
<Root>
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<File Name="spot18_scene" Segment="2">
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<Cutscene Name="gGoronCityDaruniaCorrectCs" Offset="0x59E0"/>
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<Cutscene Name="gGoronCityDarunia01Cs" Offset="0x6930"/>
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<Cutscene Name="gGoronCityDaruniaWrongCs" Offset="0x7DE0"/>
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<Cutscene Name="gGoronCityIntroCs" Offset="0x8400"/>
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<Texture Name="gGoronCityNightEntranceTex" OutName="night_entrance" Format="ia8" Width="8" Height="8" Offset="0x8FC8"/>
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<Texture Name="gGoronCityDayEntranceTex" OutName="day_entrance" Format="ia8" Width="8" Height="8" Offset="0x9808"/>
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<Scene Name="spot18_scene" Offset="0x0"/>
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</File>
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<File Name="spot18_room_0" Segment="3">
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<Room Name="spot18_room_0" Offset="0x0"/>
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</File>
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<File Name="spot18_room_1" Segment="3">
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<Room Name="spot18_room_1" Offset="0x0"/>
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</File>
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<File Name="spot18_room_2" Segment="3">
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<Room Name="spot18_room_2" Offset="0x0"/>
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</File>
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<File Name="spot18_room_3" Segment="3">
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<Room Name="spot18_room_3" Offset="0x0"/>
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</File>
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</Root>
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