mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-10 19:20:13 +00:00
ccae1f7387
* Split z64.h more * fix speedmeter.h (expect this kind of issue resolution to pop up eventually) * fix z64object.h * fix z64state.h * fix (probably only partially) z64play.h * fix fix speedmeter.h :) * revert making a play header (sadge), add/split transition & transition_instances * move stuff to cutscene, interface * Move `TransitionCircle%` enums to `z64transition_instances.h` * z64state.h -> z64game.h with a "this is not final" comment * forward declare GraphicsContext in z64game.h instead of including the header file for it * don't comment on where the forward declarations are from reasoning: 1) it's easy to go out of sync (like this comment, it was outdated anyway) 2) any IDE can easily find the struct anyway
51 lines
1.4 KiB
C
51 lines
1.4 KiB
C
#ifndef Z64GAME_H
|
|
#define Z64GAME_H
|
|
// This file is named "game" after game.c for now, this may change later with the system name
|
|
|
|
#include "ultra64/ultratypes.h"
|
|
#include "padmgr.h"
|
|
#include "tha.h"
|
|
|
|
struct GraphicsContext;
|
|
|
|
typedef struct GameAllocEntry {
|
|
/* 0x00 */ struct GameAllocEntry* next;
|
|
/* 0x04 */ struct GameAllocEntry* prev;
|
|
/* 0x08 */ u32 size;
|
|
/* 0x0C */ u32 unk_0C;
|
|
} GameAllocEntry; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x00 */ GameAllocEntry base;
|
|
/* 0x10 */ GameAllocEntry* head;
|
|
} GameAlloc; // size = 0x14
|
|
|
|
// Used in Graph_GetNextGameState in graph.c
|
|
#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) enumName,
|
|
#define DEFINE_GAMESTATE(typeName, enumName, name) DEFINE_GAMESTATE_INTERNAL(typeName, enumName)
|
|
typedef enum {
|
|
#include "tables/gamestate_table.h"
|
|
GAMESTATE_ID_MAX
|
|
} GameStateId;
|
|
#undef DEFINE_GAMESTATE
|
|
#undef DEFINE_GAMESTATE_INTERNAL
|
|
|
|
struct GameState;
|
|
|
|
typedef void (*GameStateFunc)(struct GameState* gameState);
|
|
|
|
typedef struct GameState {
|
|
/* 0x00 */ struct GraphicsContext* gfxCtx;
|
|
/* 0x04 */ GameStateFunc main;
|
|
/* 0x08 */ GameStateFunc destroy; // "cleanup"
|
|
/* 0x0C */ GameStateFunc init;
|
|
/* 0x10 */ u32 size;
|
|
/* 0x14 */ Input input[MAXCONTROLLERS];
|
|
/* 0x74 */ TwoHeadArena tha;
|
|
/* 0x84 */ GameAlloc alloc;
|
|
/* 0x98 */ u32 running;
|
|
/* 0x9C */ u32 frames;
|
|
/* 0xA0 */ u32 inPreNMIState;
|
|
} GameState; // size = 0xA4
|
|
|
|
#endif
|