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oot/asm/non_matchings/overlays
Anghelo Carvajal e48e565ffe
object_hidan_objects OK (#695)
* xml

Signed-off-by: angie <angheloalf95@gmail.com>

* add to spec and remove repetaed entries

Signed-off-by: Angie <angheloalf95@gmail.com>

* add some dlists

Signed-off-by: Angie <angheloalf95@gmail.com>

* add a few offsets

Signed-off-by: Angie <angheloalf95@gmail.com>

* fireballs textures

Signed-off-by: Angie <angheloalf95@gmail.com>

* add some unused dlists

Signed-off-by: Angie <angheloalf95@gmail.com>

* change the references in decompiled objects

Signed-off-by: angie <angheloalf95@gmail.com>

* change the references from non matching actors

Signed-off-by: angie <angheloalf95@gmail.com>

* add blob

Signed-off-by: angie <angheloalf95@gmail.com>

* changes requested by @Zelllll

Signed-off-by: angie <angheloalf95@gmail.com>

* why is this object so big?

Signed-off-by: angie <angheloalf95@gmail.com>

* rename a lot of stuff

Signed-off-by: Angie <angheloalf95@gmail.com>

* this object never ends

Signed-off-by: angie <angheloalf95@gmail.com>

* Some floats

Signed-off-by: angie <angheloalf95@gmail.com>

* stones blocks

Signed-off-by: angie <angheloalf95@gmail.com>

* rename fireball and stuff

Signed-off-by: Angie <angheloalf95@gmail.com>

* Stationary flame thrower

Signed-off-by: Angie <angheloalf95@gmail.com>

* SpinningFlamethrower

Signed-off-by: Angie <angheloalf95@gmail.com>

* Rename the lasts textures

Signed-off-by: Angie <angheloalf95@gmail.com>

* some random renamings

Signed-off-by: Angie <angheloalf95@gmail.com>

* run format

Signed-off-by: Angie <angheloalf95@gmail.com>

* Remove .gitkeep

Signed-off-by: angie <angheloalf95@gmail.com>
2021-03-18 03:23:59 -04:00
..
actors object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
gamestates/ovl_file_choose Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00