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https://github.com/zeldaret/oot.git
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ef272322eb
* dekunuts OK * named unk_19A * improved the match, got rid of volatile * one unaccounted blob * finished object_dekunuts * capitalization consistency * suggested changes * suggested changes again
32 lines
No EOL
1.7 KiB
XML
32 lines
No EOL
1.7 KiB
XML
<Root>
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<File Name="object_dekunuts" Segment="6">
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<!-- Deku Scrub skeleton -->
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<Skeleton Name="gDekuNutsSkel" Type="Standard" LimbType="Standard" Offset="0x3268"/>
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<!-- Deku Scrub animations -->
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<Animation Name="gDekuNutsSpitAnim" Offset="0x1C4"/>
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<Animation Name="gDekuNutsDamageAnim" Offset="0x368"/>
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<Animation Name="gDekuNutsBurrowAnim" Offset="0x4D8"/>
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<Animation Name="gDekuNutsDieAnim" Offset="0x6B0"/>
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<Animation Name="gDekuNutsUnburrowAnim" Offset="0x8C4"/>
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<Animation Name="gDekuNutsLookAroundAnim" Offset="0xAF0"/>
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<Animation Name="gDekuNutsUpAnim" Offset="0xD1C"/>
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<Animation Name="gDekuNutsStandAnim" Offset="0xE6C"/>
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<Animation Name="gDekuNutsGaspAnim" Offset="0x1024"/>
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<Animation Name="gDekuNutsRunAnim" Offset="0x3650"/>
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<!-- Deku Scrub textures -->
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<Texture Name="gDekuNutsLeafTex" OutName="leaf" Format="rgb5a1" Width="32" Height="32" Offset="0x2368"/>
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<Texture Name="gDekuNutsBodyTex" OutName="body" Format="rgb5a1" Width="16" Height="16" Offset="0x2B68"/>
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<Texture Name="gDekuNutsEyeTex" OutName="eye" Format="rgb5a1" Width="8" Height="8" Offset="0x2D68"/>
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<Texture Name="gDekuNutsSnoutTex" OutName="snout" Format="rgb5a1" Width="8" Height="8" Offset="0x2DE8"/>
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<Texture Name="gDekuNutsMouthTex" OutName="mouth" Format="rgb5a1" Width="8" Height="8" Offset="0x2E68"/>
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<!-- Deku Scrub flower -->
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<DList Name="gDekuNutsFlowerDL" Offset="0x2298"/>
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<!-- Deku Nut -->
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<DList Name="gDekuNutsDekuNutDL" Offset="0x2028"/>
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<Texture Name="gDekuNutsDekuNutTex" OutName="deku_nut" Format="rgb5a1" Width="16" Height="16" Offset="0x2EE8"/>
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</File>
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</Root> |