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1b60dcf6dd
* KaleidoMgrOverlay * GameStateOverlay * ActorOverlay * EffectSsOverlay * MapMarkDataOverlay * Missed DEFINE_ACTOR_UNSET * ROM_FILE_UNSET * DEFINE_OBJECT_EMPTY * DmaEntry * ACTOR_UNSET * romfile.h * newline * Format
53 lines
1.7 KiB
C
Executable file
53 lines
1.7 KiB
C
Executable file
#ifndef Z64_DMA_H
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#define Z64_DMA_H
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#include "ultra64.h"
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#include "alignment.h"
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#include "romfile.h"
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typedef struct {
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/* 0x00 */ uintptr_t vromAddr; // VROM address (source)
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/* 0x04 */ void* dramAddr; // DRAM address (destination)
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/* 0x08 */ size_t size; // File Transfer size
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/* 0x0C */ const char* filename; // Filename for debugging
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/* 0x10 */ int line; // Line number for debugging
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/* 0x14 */ s32 unk_14;
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/* 0x18 */ OSMesgQueue* notifyQueue; // Message queue for the notification message
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/* 0x1C */ OSMesg notifyMsg; // Completion notification message
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} DmaRequest; // size = 0x20
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typedef struct {
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/* 0x00 */ RomFile file;
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/* 0x08 */ uintptr_t romStart;
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/* 0x0C */ uintptr_t romEnd;
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} DmaEntry;
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extern DmaEntry gDmaDataTable[];
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extern u32 gDmaMgrVerbose;
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extern size_t gDmaMgrDmaBuffSize;
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#define DMAMGR_DEFAULT_BUFSIZE ALIGN16(0x2000)
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// Standard DMA Requests
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s32 DmaMgr_RequestAsync(DmaRequest* req, void* ram, uintptr_t vrom, size_t size, u32 unk5, OSMesgQueue* queue,
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OSMesg msg);
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s32 DmaMgr_RequestSync(void* ram, uintptr_t vrom, size_t size);
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#if OOT_DEBUG
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s32 DmaMgr_RequestAsyncDebug(DmaRequest* req, void* ram, uintptr_t vrom, size_t size, u32 unk5, OSMesgQueue* queue,
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OSMesg msg, const char* file, int line);
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s32 DmaMgr_RequestSyncDebug(void* ram, uintptr_t vrom, size_t size, const char* file, int line);
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#endif
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// Special-purpose DMA Requests
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s32 DmaMgr_DmaRomToRam(uintptr_t rom, void* ram, size_t size);
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void DmaMgr_DmaFromDriveRom(void* ram, uintptr_t rom, size_t size);
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s32 DmaMgr_AudioDmaHandler(OSPiHandle* pihandle, OSIoMesg* mb, s32 direction);
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// Initialization
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void DmaMgr_Init(void);
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#endif
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