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https://github.com/zeldaret/oot.git
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0b18419489
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
17 lines
687 B
XML
17 lines
687 B
XML
<Root>
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<File Name="spot09_scene" Segment="2">
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<Cutscene Name="gGerudoValleyBridgeJumpFieldFortressCs" Offset="0x2AC0"/>
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<Cutscene Name="gGerudoValleyBridgeJumpFortressToFieldCs" Offset="0x230"/>
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<Cutscene Name="gGerudoValleyIntroCs" Offset="0x31E0"/>
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<Path Name="gSpot09Path_002F60" Offset="0x2F60"/>
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<Path Name="gSpot09Path_002F68" Offset="0x2F68"/>
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<Scene Name="spot09_scene" Offset="0x0"/>
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</File>
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<File Name="spot09_room_0" Segment="3">
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<DList Name="gSpot09DL_007108" Offset="0x7108"/>
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<DList Name="gSpot09DL_008780" Offset="0x8780"/>
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<Room Name="spot09_room_0" Offset="0x0"/>
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</File>
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</Root>
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