mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-11 03:39:59 +00:00
665283432b
* malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
28 lines
1.7 KiB
XML
28 lines
1.7 KiB
XML
<Root>
|
|
<File Name="object_geldb" Segment="6">
|
|
<!-- Red-clothed Gerudo skeleton -->
|
|
<Skeleton Name="gGerudoRedSkel" Type="Flex" LimbType="Standard" Offset="0xA458"/>
|
|
|
|
<!-- Red-clothed Gerudo animations -->
|
|
<Animation Name="gGerudoRedJumpAnim" Offset="0xADF8"/>
|
|
<Animation Name="gGerudoRedNeutralAnim" Offset="0xB6D4"/>
|
|
<Animation Name="gGerudoRedSidestepAnim" Offset="0xA814"/>
|
|
<Animation Name="gGerudoRedFlipAnim" Offset="0x1390"/>
|
|
<Animation Name="gGerudoRedWalkAnim" Offset="0x24E8"/>
|
|
<Animation Name="gGerudoRedSlashAnim" Offset="0x03CC"/>
|
|
<Animation Name="gGerudoRedSpinAttackAnim" Offset="0x0F5C"/>
|
|
<Animation Name="gGerudoRedDamageAnim" Offset="0x2280"/>
|
|
<Animation Name="gGerudoRedDefeatAnim" Offset="0x1E10"/>
|
|
<Animation Name="gGerudoRedBlockAnim" Offset="0x1578"/>
|
|
<Animation Name="gGerudoRedStandAnim" Offset="0xB07C"/>
|
|
|
|
<!-- Red-clothed Gerudo eye textures -->
|
|
<Texture Name="gGerudoRedEyeOpenTex" OutName="gerudo_red_eye_open" Format="ci8" Width="32" Height="32" Offset="0x5FE8" TlutOffset="0x5D30"/>
|
|
<Texture Name="gGerudoRedEyeHalfTex" OutName="gerudo_red_eye_half" Format="ci8" Width="32" Height="32" Offset="0x65A8" TlutOffset="0x5D30"/>
|
|
<Texture Name="gGerudoRedEyeShutTex" OutName="gerudo_red_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x6D28" TlutOffset="0x5D30"/>
|
|
|
|
<!-- These hints are currently needed for ZAPD to extract the textures properly. -->
|
|
<Texture Name="sGerudoRedTexHint1" Format="rgba16" Width="18" Height="14" Offset="0x5D30"/>
|
|
<Texture Name="sGerudoRedTexHint2" Format="ci8" Width="8" Height="8" Offset="0x5F28" TlutOffset="0x5D30"/>
|
|
</File>
|
|
</Root>
|