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https://github.com/zeldaret/oot.git
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0b18419489
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
22 lines
854 B
XML
22 lines
854 B
XML
<Root>
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<File Name="spot04_scene" Segment="2">
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<Path Name="gSpot04Path_000314" Offset="0x314"/>
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<Path Name="gSpot04Path_00031C" Offset="0x31C"/>
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<Path Name="gSpot04Path_00D730" Offset="0xD730"/>
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<Cutscene Name="gKokiriForestDekuSproutCs" Offset="0xC9D0"/>
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<Cutscene Name="gSpot04Cs_10E20" Offset="0x10E20"/>
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<Scene Name="spot04_scene" Offset="0x0"/>
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</File>
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<File Name="spot04_room_0" Segment="3">
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<Room Name="spot04_room_0" Offset="0x0"/>
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</File>
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<File Name="spot04_room_1" Segment="3">
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<Room Name="spot04_room_1" Offset="0x0"/>
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</File>
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<File Name="spot04_room_2" Segment="3">
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<DList Name="gSpot04DL_002BB8" Offset="0x2BB8"/>
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<DList Name="gSpot04DL_005058" Offset="0x5058"/>
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<Room Name="spot04_room_2" Offset="0x0"/>
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</File>
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</Root>
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