1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-25 17:54:15 +00:00
oot/assets/xml/objects/object_boj.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

69 lines
4.9 KiB
XML

<Root>
<File Name="object_boj" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_boj_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_boj_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_boj_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_boj_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_boj_Limb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="object_boj_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_boj_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_boj_Limb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="object_boj_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_boj_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_boj_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
-->
<!--
<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" />
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" />
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" />
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC" />
<Blob Name="object_boj_Blob_0005FC" Size="0x300" Offset="0x5FC" />
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC" />
<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C" />
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C" />
<Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C" />
<DList Name="object_boj_DL_0026F0" Offset="0x26F0" />
<DList Name="object_boj_DL_002AC8" Offset="0x2AC8" />
<DList Name="object_boj_DL_002C10" Offset="0x2C10" />
<DList Name="object_boj_DL_002D18" Offset="0x2D18" />
<DList Name="object_boj_DL_002E20" Offset="0x2E20" />
<DList Name="object_boj_DL_002F68" Offset="0x2F68" />
<DList Name="object_boj_DL_003070" Offset="0x3070" />
<DList Name="object_boj_DL_003178" Offset="0x3178" />
<DList Name="object_boj_DL_003350" Offset="0x3350" />
<DList Name="object_boj_DL_003468" Offset="0x3468" />
<DList Name="object_boj_DL_003578" Offset="0x3578" />
<DList Name="object_boj_DL_003680" Offset="0x3680" />
<DList Name="object_boj_DL_003798" Offset="0x3798" />
<DList Name="object_boj_DL_0038A8" Offset="0x38A8" />
<DList Name="object_boj_DL_0039B0" Offset="0x39B0" />
-->
<!-- <Blob Name="object_boj_Blob_003B98" Size="0x1F8" Offset="0x3B98" /> -->
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90" />
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0" />
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0" />
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0" />
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050" />
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150" />
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250" />
<DList Name="object_boj_DL_0052E0" Offset="0x52E0" />
<DList Name="object_boj_DL_005528" Offset="0x5528" />
<DList Name="object_boj_DL_005738" Offset="0x5738" />
<DList Name="object_boj_DL_0059B0" Offset="0x59B0" />
<DList Name="object_boj_DL_005BC8" Offset="0x5BC8" />
</File>
</Root>