mirror of
https://github.com/zeldaret/oot.git
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5562b2ef6f
* Fix setup warnings Signed-off-by: angie <angheloalf95@gmail.com> * Casting the problems away Signed-off-by: angie <angheloalf95@gmail.com> * I don't really like changing the type to void Signed-off-by: angie <angheloalf95@gmail.com> * We're out of EARLY hell Signed-off-by: angie <angheloalf95@gmail.com> * ./format.sh Signed-off-by: angie <angheloalf95@gmail.com> * Change skel type to "Normal" Signed-off-by: angie <angheloalf95@gmail.com> * Changes requested Signed-off-by: angie <angheloalf95@gmail.com> * suggestion of roman Signed-off-by: angie <angheloalf95@gmail.com> * early is back :c Signed-off-by: angie <angheloalf95@gmail.com> * This will be a fix in ZAPD Signed-off-by: angie <angheloalf95@gmail.com>
35 lines
1.6 KiB
XML
35 lines
1.6 KiB
XML
<Root>
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<File Name="object_dns" Segment="6">
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<!-- Forest Stage leader skeleton -->
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<Skeleton Name="gDntJijiSkel" Type="Normal" LimbType="Standard" Offset="0x33E0"/>
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<!-- Forest Stage leader animations -->
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<Animation Name="gDntJijiBurrowAnim" Offset="0x560"/>
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<Animation Name="gDntJijiCowerAnim" Offset="0x944"/>
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<Animation Name="gDntJijiHideAnim" Offset="0xA70"/>
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<Animation Name="gDntJijiTalkAnim" Offset="0xBD0"/>
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<Animation Name="gDntJijiUnburrowAnim" Offset="0xDF8"/>
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<Animation Name="gDntJijiUpAnim" Offset="0x12B0"/>
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<Animation Name="gDntJijiWalkAnim" Offset="0x37C0"/>
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<!-- Forest Stage leader eye textures -->
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<Texture Name="gDntJijiEyeOpenTex" Format="rgb5a1" Width="8" Height="8" Offset="0x30A0"/>
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<Texture Name="gDntJijiEyeHalfTex" Format="rgb5a1" Width="8" Height="8" Offset="0x2EA0"/>
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<Texture Name="gDntJijiEyeShutTex" Format="rgb5a1" Width="8" Height="8" Offset="0x3020"/>
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<!-- Forest Stage leader flower -->
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<DList Name="gDntJijiFlowerDL" Offset="0x2310"/>
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<!-- Forest Stage leader deku nut (used by NutsBall) -->
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<DList Name="gDntJijiNutDL" Offset="0x2410"/>
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<!-- Unused Content -->
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<!-- Forest Stage leader unused animations -->
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<Animation Name="gDntJijiSpitAnim" Offset="0x400"/>
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<Animation Name="gDntJijiDanceAnim" Offset="0x82C"/>
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<Animation Name="gDntJijiUnkAnim" Offset="0xF98"/> <!-- This animation seems corrupted-->
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<Animation Name="gDntJijiWaitAnim" Offset="0x364C"/>
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</File>
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</Root>
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