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oot/assets/xml/objects/object_okuta.xml
Anghelo Carvajal 5562b2ef6f
Fix some fixable warnings (#728)
* Fix setup warnings

Signed-off-by: angie <angheloalf95@gmail.com>

* Casting the problems away

Signed-off-by: angie <angheloalf95@gmail.com>

* I don't really like changing the type to void

Signed-off-by: angie <angheloalf95@gmail.com>

* We're out of EARLY hell

Signed-off-by: angie <angheloalf95@gmail.com>

* ./format.sh

Signed-off-by: angie <angheloalf95@gmail.com>

* Change skel type to "Normal"

Signed-off-by: angie <angheloalf95@gmail.com>

* Changes requested

Signed-off-by: angie <angheloalf95@gmail.com>

* suggestion of roman

Signed-off-by: angie <angheloalf95@gmail.com>

* early is back :c

Signed-off-by: angie <angheloalf95@gmail.com>

* This will be a fix in ZAPD

Signed-off-by: angie <angheloalf95@gmail.com>
2021-03-23 19:45:42 -04:00

29 lines
1.9 KiB
XML

<Root>
<File Name="object_okuta" Segment="6">
<!-- Octorok Animations -->
<Animation Name="gOctorokShootAnim" Offset="0x344"/>
<Animation Name="gOctorokDieAnim" Offset="0x8FC"/>
<Animation Name="gOctorokHideAnim" Offset="0xAC0"/>
<Animation Name="gOctorokFloatAnim" Offset="0xDDC"/>
<Animation Name="gOctorokHitAnim" Offset="0x3910"/>
<Animation Name="gOctorokAppearAnim" Offset="0x3C64"/>
<!-- Octorok Textures -->
<Texture Name="gOctorokRoughSkinTex" OutName="rough_skin" Format="rgb5a1" Width="16" Height="16" Offset="0x2250"/>
<Texture Name="gOctorokStripesTex" OutName="stripes" Format="rgb5a1" Width="8" Height="16" Offset="0x2450"/>
<Texture Name="gOctorokScalesTex" OutName="scales" Format="rgb5a1" Width="16" Height="16" Offset="0x2550"/>
<Texture Name="gOctorokSnoutConnectionTex" OutName="snout_connection" Format="rgb5a1" Width="8" Height="8" Offset="0x2750"/>
<Texture Name="gOctorokMouthTex" OutName="mouth" Format="rgb5a1" Width="8" Height="16" Offset="0x27D0"/>
<Texture Name="gOctorokArmTex" OutName="arm" Format="rgb5a1" Width="16" Height="32" Offset="0x28D0"/>
<Texture Name="gOctorokFinTex" OutName="fin" Format="rgb5a1" Width="16" Height="16" Offset="0x2CD0"/>
<Texture Name="gOctorokEyeTex" OutName="eye" Format="rgb5a1" Width="16" Height="16" Offset="0x2ED0"/>
<Texture Name="gOctorokFadeToBlackTex" OutName="fade_to_black" Format="rgb5a1" Width="8" Height="8" Offset="0x30D0"/>
<!-- Octorok Skeleton -->
<Skeleton Name="gOctorokSkel" Type="Normal" LimbType="Standard" Offset="0x3660"/>
<!-- Projectile -->
<Texture Name="gOctorokProjectileTex" OutName="projectile" Format="rgb5a1" Width="16" Height="16" Offset="0x3150"/>
<DList Name="gOctorokProjectileDL" Offset="0x3380"/>
</File>
</Root>