mirror of
https://github.com/zeldaret/oot.git
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5562b2ef6f
* Fix setup warnings Signed-off-by: angie <angheloalf95@gmail.com> * Casting the problems away Signed-off-by: angie <angheloalf95@gmail.com> * I don't really like changing the type to void Signed-off-by: angie <angheloalf95@gmail.com> * We're out of EARLY hell Signed-off-by: angie <angheloalf95@gmail.com> * ./format.sh Signed-off-by: angie <angheloalf95@gmail.com> * Change skel type to "Normal" Signed-off-by: angie <angheloalf95@gmail.com> * Changes requested Signed-off-by: angie <angheloalf95@gmail.com> * suggestion of roman Signed-off-by: angie <angheloalf95@gmail.com> * early is back :c Signed-off-by: angie <angheloalf95@gmail.com> * This will be a fix in ZAPD Signed-off-by: angie <angheloalf95@gmail.com>
29 lines
1.9 KiB
XML
29 lines
1.9 KiB
XML
<Root>
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<File Name="object_okuta" Segment="6">
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<!-- Octorok Animations -->
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<Animation Name="gOctorokShootAnim" Offset="0x344"/>
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<Animation Name="gOctorokDieAnim" Offset="0x8FC"/>
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<Animation Name="gOctorokHideAnim" Offset="0xAC0"/>
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<Animation Name="gOctorokFloatAnim" Offset="0xDDC"/>
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<Animation Name="gOctorokHitAnim" Offset="0x3910"/>
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<Animation Name="gOctorokAppearAnim" Offset="0x3C64"/>
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<!-- Octorok Textures -->
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<Texture Name="gOctorokRoughSkinTex" OutName="rough_skin" Format="rgb5a1" Width="16" Height="16" Offset="0x2250"/>
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<Texture Name="gOctorokStripesTex" OutName="stripes" Format="rgb5a1" Width="8" Height="16" Offset="0x2450"/>
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<Texture Name="gOctorokScalesTex" OutName="scales" Format="rgb5a1" Width="16" Height="16" Offset="0x2550"/>
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<Texture Name="gOctorokSnoutConnectionTex" OutName="snout_connection" Format="rgb5a1" Width="8" Height="8" Offset="0x2750"/>
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<Texture Name="gOctorokMouthTex" OutName="mouth" Format="rgb5a1" Width="8" Height="16" Offset="0x27D0"/>
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<Texture Name="gOctorokArmTex" OutName="arm" Format="rgb5a1" Width="16" Height="32" Offset="0x28D0"/>
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<Texture Name="gOctorokFinTex" OutName="fin" Format="rgb5a1" Width="16" Height="16" Offset="0x2CD0"/>
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<Texture Name="gOctorokEyeTex" OutName="eye" Format="rgb5a1" Width="16" Height="16" Offset="0x2ED0"/>
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<Texture Name="gOctorokFadeToBlackTex" OutName="fade_to_black" Format="rgb5a1" Width="8" Height="8" Offset="0x30D0"/>
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<!-- Octorok Skeleton -->
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<Skeleton Name="gOctorokSkel" Type="Normal" LimbType="Standard" Offset="0x3660"/>
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<!-- Projectile -->
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<Texture Name="gOctorokProjectileTex" OutName="projectile" Format="rgb5a1" Width="16" Height="16" Offset="0x3150"/>
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<DList Name="gOctorokProjectileDL" Offset="0x3380"/>
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</File>
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</Root>
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