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oot/include
2020-09-30 01:20:43 -07:00
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ultra64
alloca.h
bgm.h
color.h All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
command_macros_base.h
fp.h
functions.h Progress 2020-09-30 01:20:43 -07:00
global.h
ichain.h
initvars.h
macro.inc
macros.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
math.h
regs.h
segment_symbols.h
sfx.h
stdarg.h
stdbool.h
stddef.h
stdlib.h
string.h
ultra64.h
unk.h
variables.h All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
vt.h
z64.h All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
z64actor.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z64animation.h
z64audio.h audio_heap: 1 non-matching (#381) 2020-09-20 13:22:09 -04:00
z64collision_check.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z64cutscene.h
z64cutscene_commands.h
z64dma.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z64effect.h All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
z64item.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z64light.h
z64math.h
z64object.h
z64player.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z64scene.h
z64transition.h All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00