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* move variables into z64environment.h * z_room.h * z64sram.h, z64ss_sram.h, z64font.h, kanread.h * z64lifemeter.h, z64debug.h, debug_arena.h * buffers.h * remove z_bgcheck global * gamealloc.h * suggestions * .bdd
14 lines
335 B
C
14 lines
335 B
C
#ifndef Z64LIFEMETER_H
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#define Z64LIFEMETER_H
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#include "ultra64/ultratypes.h"
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struct PlayState;
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void Health_InitMeter(struct PlayState* play);
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void Health_UpdateMeter(struct PlayState* play);
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void Health_DrawMeter(struct PlayState* play);
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void Health_UpdateBeatingHeart(struct PlayState* play);
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u32 Health_IsCritical(void);
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#endif
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